Practical Airsoft Recommends:
Tears Of The Sun (DVD)
Tears Of The Sun (VHS/PAL UK Video)
Tears Of The Sun (Soundtrack CD)
Fuji Finepix A204 digital camera
Cobra Microtalk 110 PMR446 2-way radio
Murphy's Laws Of Airsoft...
General Murphyisms...
- If a weather forecaster says that it's going to be a good day... don't belive him!
- (Thanks to (Andrew Jones) for this one!)
- There is always a way for you to be shot.
- The other team invariably attacks on two occasions:
- When you're ready for them.
- When you're not ready for them.
- Teamwork is essential, it gives them someone else to shoot at.
- A broken leg is nature's way of telling you to slow down.
- Never draw fire, it irritates everyone around you.
- Nothings more accurate than friendly fire.
- You are not superman.
- If it's stupid but works, it isn't stupid.
- The guy with all the Gucci kit has no damn idea how to use it.
- (Thanks to Nikm from the Airsoft Forums for this one!)
- Don't look conspicuous - it draws fire.
- If it moves, shoot it. If it doesn't move, shoot it until it does.
- (Thanks to Luke (Assman) from the Airsoft Forums for this one!)
- Never share a trench with anyone braver than you are.
- If your attack is going really well, you have walked into an ambush.
- No plan survives the first contact intact.
- Try to look unimportant, they may be low on ammo.
- If you are forward of your position, the supporting fire will fall short.
- The only time to worry is when you are in enemy territory and there is no sign of the enemy...
- (Thanks to SPIDERMANMANMAN (no, it's NOT a misprint!), who e-mailed me this one!)
- The enemy diversion you are ignoring is the main attack.
- The important things are always simple.
- The simple things are always hard.
- The easy way is always mined.
- If you are short of everything except enemy, you are in combat.
- When you have secured an area, don't forget to tell the enemy.
- Incoming fire has the right of way.
- Friendly fire - isn't.
- If the enemy is in range, so are you.
- Drink math is: 2 cans beers x 37 men = 49 crates.
- Body count math is: 2 guerillas + 1 probable + 2 hedgehogs = 37 enemy KIA.
- Things that must be together to work, usually can't be shipped together.
- Radios will fail as soon as you need fire support desperately.
- Anything you do can get you shot - including doing nothing.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- Make it tough for the enemy to get in and you can't get out.
- If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
- When both sides are convinced they are about to lose, they are both right.
- Professional soldiers are predictable, but the world is full of Rambo wannabe's!
- What gets you promoted from one rank gets you killed in a grotesque manner in the next rank.
- If orders can be misunderstood, they will be.
- A little caution outflanks a large OpFor.
- The tank is a monument to the inaccuracy of indirect fire.
- Corollary: Teflon Tankers are immune to all but point blank suppression fire in the ass.
- Never reinforce failure, failure reinforces itself.
- Five percent of an intelligence report is accurate, the trick of a good commander is to isolate the 5 percent.
- A good plan today is better than a perfect plan tomorrow.
- He who wants to defend everything, defends nothing.
- Odd objects attract fire. You are odd.
- There is no such thing as a convenient foxhole.
- Mine fields are not neutral.
- If they are shooting at you, it is a high intensity conflict.
- "Perfect" is the enemy of "good enough".
- Surprise is an event that takes place in the mind of a commander.
- Snow is not neutral.
- Always honour a threat. Make it a solemn promise.
- The weight of all of your equipment is proportional to the cube of the time you have been carrying it.
- Hell hath no fury like a noncombatant.
- If the sergeant can see you, so can the enemy.
- Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
- The most dangerous thing in the world is a 2nd lt. with a map and a compass.
- There is no such thing as an atheist in a foxhole.
- Remember, a retreating enemy is probably just falling back and regrouping.
- If at first you don't succeed, naff off for a tea break.
- Exceptions prove the rule, and destroy the battle plan.
- Everything always works in your HQ, everything always fails in the COs HQ.
- The enemy never watches until you make a mistake.
- One enemy soldier is never enough, but two is entirely too many.
- A clean (and dry) set of combat clothing is a magnet for mud and rain.
- Field experience is something you don't get until just after you need it.
- Interchangeable parts are not.
- No matter which way you have to march, its always uphill.
- If enough data is collected, a board of inquiry can prove ANYTHING.
- For every action, there is an equal and opposite criticism.
- The one item you need is always in short supply.
- The worse the weather, the more you are required to be out in it.
- The complexity of a weapon is inversely proportional to the IQ of its operator.
- When reviewing the radio frequencies you just wrote down, the most important ones are always illegible.
- Those who hesitate under fire usually do not end up KIA or WIA.
- The tough part about being an officer is the troops don't know what they want but they do know what they DON'T want.
- The perfect officer for the job will transfer in the day after that billet is filled by someone else.
- The newest and least experienced soldier usually will win the Victoria Cross.
- No combat ready group ever passes inspection.
- No inspection ready unit ever survives combat.
- Cavalry does not always come to the rescue.
- Logistics is the ball and chain of armored warfare.
- Peace is our profession, mass mayhem is just a hobby.
- Never worry about the round with your name on it, Instead, worry about the one addressed "to whom it may concern".
- All battles are fought at the junction of two or more map sheets.
- All battles are fought uphill.
- All battles are fought in the rain.
- The quartermaster has only two sizes, too large and too small.
- Fortify your front and you will get your rear peppered.
- The only time suppressive fire works is when it is used on abandoned positions.
- There is nothing more satisfying than having someone take a shot at you, and miss.
- Tactics is for amateurs, professionals study logistics.
- If you need an officer in a hurry, take a nap.
- Priorities are made by officers, not by God. There is a difference.
- It isn't necessary to be an idiot to be a senior officer, but it sure helps.
- Military intelligence is a contradiction of terms.
- No matter how good your boots are, they will always rub
- (Thanks to Hitman from the Airsoft Forums for this one!)
- Someone always has a bigger, better gun than you
- If it all goes unexpectedly quiet, your team's been wiped out
- The last enemy is always standing right behind you with a large rifle
- No matter how long you've spent on a plan, you'll always have missed something out
- Peace through superior firepower works everytime
- The distance between insanity and genius is measured by the level of plastic you lay down
- The distance between insanity and genius is measured by the length of time before your plan goes to hell
- (Thanks to Luke (Assman) from the Airsoft Forums for those last seven ones!)
- When in darkness or in doubt, run in circles scream and shout!
- (Thanks to Pete Lovatt who e-mailed in that one!
Weapon Murphyisms...
- There is no arguing with the barrel of a gun.
- (Thanks to Horgy from the Airsoft Forums for this one!)
- Suppressive fire - doesn't.
- You will remember the hand grenades only when the enemy is too close to use them.
- When you are low on ammo the enemy attacks that night.
- When you have sufficient ammo the enemy takes 2 weeks to attack.
- The weapon that usually jams when you need it the most is yours.
- Whenever you have plenty of ammo, you never miss. Whenever you are low, you can't even hit the broadside of a barn at point blank range.
- The more a weapon costs, the farther you will have to send it to be repaired.
- Tracers work both ways.
- High capacity magazines never hold enough ammunition. And that INCLUDES 'C' mags!
- (Thanks to Nikm from the Airsoft Forums for this one!)
- Never forget that your weapon was made from plastic.
- All ten-second grenade fuses will burn down in five minutes.
- The last, most vital grenade, will be a blind (dud)!
- If you can't remember, then the claymore paint mine is pointed at you.
- The Claymore you set now points at you.
- No matter how many upgrades/scopes/hand guards/mug holders your gun has, it is never enough!
- (Thanks to Blue Lemming from the Airsoft Forums for this one!)
- The missile is "Fire and Forget", NOT "Forget and Fire"!
"When In Doubt..." Murphyisms...
- When in doubt, empty your magazine.
- Corollary: When in doubt, empty your magazine. If still in doubt lob a grenade. If still in doubt after that call in the napalm.
- (Thanks to Burrelly from the Airsoft Forums for this one!)
- When in doubt, send in the newbies.
- (Thanks to Nikm from the Airsoft Forums for this one!)
- Corollary: Never under estimate the power of a desperate Airsoft player and his springer pistol!
- (Thanks to FRoyalflush@aol.com, who e-mailed me this one!)
- When in doubt, brew up.
- When in doubt, run like crazy
- (Thanks to Luke (Assman) from the Airsoft Forums for this one!)
- When in doubt, duck!
- (Thanks to SteveG (Semmy) from the Airsoft Forums for this one!)
- When in doubt...scream for Mummy!
- (Thanks to (Andrew Jones) for this one!)
Got any more? Lemme have 'em!