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Practical Fieldcraft, in easy bites (part 1)

Tactical Formations In The Field...

Image: The Fieldcraft 101 logo - Crossed Bayonets

Some background information...

Airsoft games can be fast, furious, and a hell of a lot of fun - but there are a few tips and tricks around, that help to increase your chances of winning the firefights, to increase your enjoyment of the game. One of these little tricks (as it were), is the employment of tactical movement formations. These are set layouts of movement for small units, that take advantage of cover, motion, and fields of fire.

Tactical movement has three general goals:

A number of techniques have been developed by the military, to meet these goals under specific tactical circumstances, and these can be quite easily adapted to the Airsoft game.

Movement in the field...

Basics

Patrolling, or moving tactically, is an artform in its' own right. Very practiced people can move quickly, and still make very little noise. You probably don't have the experience to do this yet, so practice is what you need. There's an old addage that's very appropriate in this regard for you: "slow and steady wins the race". You need to be careful and cautious, especially at playing sites that you don't know. Spend some time (a few minutes is always well spent) in good cover, just using your ears, breathing gently, listening to the sound of the woods thelselves. This will help you figure out that are natureal souns, and what are man made sounds. There's a big difference. At the same time, get to know the smell of the woodland. People make different smells (not that you'd really notice your own, but it's there. Trust me), so you'll also get to know what smells right, and what smells wrong, in woodland.

Perfection in this takes time, but with practice, you'll get reasonably good enough to tell that the twig that just broke not ten feet from you wasn't a squirrel dropping a nut, but a tip-toeing ten-foot hairy gorrilla carrying a TOP M60, intent on stiching you from heel to head Image: Winking smily

Movement in Woodland...

Onto moving. When you do walk in the woods, remember what I said about not skylining, and move slowly, and cover your arcs. Woodland suffers more than its' fair share of dark areas, and the trick here is not to look directly at these areas, but to offset your eyes, similar to peripheral vision, and 'sense' changes in the background. During the daylight hours, yse the EDGES of your feet to initially walk, rolling the soles in slowly to check if there are things underfoot that could make noise, such as small twigs that could break (remember the ten-foot hairy gorrilla?). At nighttime, use the Leopard Walk, where you slowly put the tip of your foot down first, then the outside edges of your feet, when walking. This is damned tiring, but worthwhile.

If you think you have been spotted, STOP! Kneel down in a fluid and quite, but rapid manner, and don't move again. Keep calm, and without moving your head or body, use your eyes and ears to get an idea of where the opposing players might be. By getting down, you'll have lower your target profile, By not moving enything except your eyes, you'll make it difficult for the opposing players to confirm where you are.

Countermeasures and Formations

So, bearing in mind that military engagements normally take place between 100 and 300 metres (often closer), and Airsoft engagements normally take place between point blank and 30 metres, what can be done to convert these military manoeuvres to the Airsoft game?

The easiest adjustment to make to these formations, is to change the spacing (distance) between each team member, thus taking into account the reduced range of Airsoft weapons. Before we get to specifics, however, there are a number of general points you should know, and keep firmly in mind:

These few points cover some of the basics of tactical movement. Some specific formations are covered below; you should practice these with your team: They aren’t difficult, but take some getting used to, especially in rough terrain, and practice does, after all, make perfect.

Arcs of Fire

Image: An arc of fireIn these formations, you'll see that I refer to team members 'covering their arcs'. The diagram to the right is a typical forward arc. The team member in this diagram is supposed to scan this area, covering it with his rifle. Any targets that show up in the arc should be engaged (i.e. shot at) by the team member.

Don't forget the basics of team playing: When you do unexpectedly have to shoot at something in your arc - let your team know, by yelling that you're engaging the oposition, and which direction you're firing, for instance, "CONTACT FRONT!"

Spacing

No, this isn't chucking some hapless twit out of an airlock without a space suit!

In tactical formations, 'spacing' refers to the distance between team members. remembering that one sustained burst of fire can take out a small group of players, you need to ensure that the distance between players in your team is sufficient to allow you to move as a unit, but isn't short enough to let the opposition mow you all down with one burst of fire. Generally speaking, half the range of a normal Airsoft gas pistol (around five or so metres) is enough to give everyone time to hit the ground and look for cover, if the team is attacked, and, while at least one member will be hit, the rest should be able to play on.

The basic tactical formations

Image: Tactical movement formation: The diamondDiamond

The diamond is ideal for fire teams operating on their own in medium to dense terrain. The four corners of the diamond give good all-around security. Spacing should be at least five metres between each team member, corner to corner, in woodland, and around half again as much to twice as much, in open ground.

However, it's not at all good for fast movement; you should really use this formation when you are expecting to travel through the other side's 'territory', where you may be ambushed from any side: This formation is excellent, in that respect.

Image: Tactical movement formation: The diamondWedge

Use the wedge whenever possible. It works well in most terrain types, and in all but the worst visibility. Keep your personnel as far apart as vegetation and visibility will allow, about five meters apart in forests, maybe twice that in open fields.

When visibility gets too bad to keep a wedge formation together, move to a file, but remember the tactical limitations of the file.

Image: Tactical movement formation: The single fileSingle File

The file formation is used only when visibility prevents other formations, or when you need to move quickly and aren’t expecting any enemy contact. A well-spaced file is difficult to ambush, since personnel will be too spread out to fit in a concentrated kill zone, but doesn’t allow you to quickly respond to contact. Leaders should stay near the center of the formation, with heavy or indirect-fire weapons nearby. When moving in a file along a country road, stagger your personnel on either side. This makes ambushes even more difficult, and if you have to scramble for cover, not everyone will be bunched up on the same side. Keep spacing to around eight to twelve metres, minimum.

Image: Tactical movement formation: The line abreastLine Abreast

Line abreast formations are used for assaulting enemy positions. Note that the team leader should be in the center, where he can make contact with her personnel and see what is going on. The heavy weapons are nearby, where he can easily coordinate their fire.

When you move in this formation, maintain your spacing so that you move in a wave over the objective area. The tendency to bunch up as you pass over the objective is strong, especially in uneven terrain or dense vegetation. Resist it. Move forward, maintaining your spacing with the operatives on either side of you. Each individual must stay within his or her lane to ensure a clean sweep of the area. Otherwise, you may pass enemy personnel or positions, and this formation provides little protection against attacks from the rear or sides. Each lane should be no less than five metres apart.

Also, be careful to keep moving at an pace even with your team. It’s easy to get too far ahead or to fall behind in this formation, and that will leave gaps and expose your fellow team members flanks to the opposing side.

Don’t use this formation to approach your objective, to leave it, or to travel in the field. Use it only in direct assaults: It’s simply too vulnerable for other situations. Once you’re in the line, move quickly and decisively - your speed and the impact of your assault is the only thing that counteracts your lack of security.

Image: Tactical movement formation: All round defensive positionAll round defensive positions

Security is one of your principal concerns in a tactical environment; you never know what direction a new threat is going to come from. It’s important to keep attention focused outwards, even when dealing with a problem (such as trying to find your location on a map) within the team.

Believe it or not, maintaining such a focus on security requires coordination. The simplest pattern to adopt is the 'All-Round Defence', a formation that, when practiced, becomes easy to adopt, makes communication and coordination simple, and is highly versatile.

The basics of the 'All-Round Defence' are simple: the point man drops prone or to a knee at the twelve-o’clock position. The second team member drops behind and to the right, facing outwards; the third a bit further back and to the left, facing the opposite direction. The remaining operatives alternate sides, except for the last, who takes up a rear-facing direction. If there’s cover for individuals (trees, crates, whatever), use it, but don’t deform the circular shape too much or you’ll lose the benefit of easy coordination.

The team now has security facing all directions. By forming a sort of oval, instead of a circle, communication and movement within the perimeter is simple, but the team members along the flanks should leave enough space between them to form an unobstructed corridor, so that individuals can move as needed without stepping on each other or exiting the perimeter.

The diagram, by the way, shows how you should arrange yourselves during night games. To remove the need to speak, feet should be touching, so that if a team member spots a member of the other side, all that he needs to to alert other team members in the all-round defensive position, is lightly tap his feet to those of the neighbouring team members. Silent comms is the key, of course!

Obviously, it’s easiest to drop into the 'All-Round Defence' from a file formation, facing in the original direction of travel. But with a little practice, your team should be ableto drop to an 'All-Round Defence' facing any direction, from any movement formation, almost instantaneously. You should use it to create a temporary secure position any time you’ve got to pause in an Airsoft game.

In conclusion

As you can see, it's all fairly straightforward. Movement in the field doesn't just cover formations, though: There's personal camouflage, noise discipline, the way you actually place your feet, and so on. Over the next few months, I'll be adding to this series, to help you become a more tactical animal, and therefore better at winning those Airsoft games!

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