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Musing on my Paintballing experience...


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... I got to chatting with James Kenton, the Technical Editor of Airsoft International and a man who knows his way around a skirmish field (which I'll make no pretence to do so myself).

 

I was saying to him how the seemingly unlimited amount of ammunition made the whole event rather dull.

 

Someone had said to me beforehand that they'd been paintballing and had to attack fort over open ground. They sent in a wave of attackers (they said) as sacrificial lambs and then waited until the defenders were reloading - Well, I don't know what or where he was playing, but with 200 paintballs in the hopper and a dozen defenders (or more) a lull whilst reloading was never an event that occurred in my experience!

 

This led me to muse that it must be like that in airsoft skirmishes, too, where 300+ round hi-cap magazines are commonplace - James commented that, indeed it was, and that it made the experience frustrating.

 

Another aspect I commented on was the total disorganisation of our 'team' - When we did discuss 'tactics', two-thirds of the people just ran away and did their thing when the attack began... Seems that's something that happens in airsoft skirmishing too, from James's comments and from some threads I've seen recently on the forum.

 

To be honest, I suppose I should give airsoft skirmishing a try sometime, just to say I have, but if the experience of paintballing was to be repeated, I'm not sure I'm inclined to do so.

 

James reckons I'm a mil-sim-er at heart and I'm sure I would enjoy that more, although my fear there is that mil-sim-ers take it all rather too seriously...

 

Cheers.

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About the organisation of teams: often there isn't much, and to be honest it can be all the better for that in some ways.

If everyone on both teams abided by the instructions from their team leaders (most sites have regular leaders who are invariably friends of the owner or members of site staff; our regular site has and they do a good job of deciding tactics, regardless of how many people listen to them wink.gif ) then the day would be, in my opinion, far too rigid.

 

I much prefer going around the site in small groups of 2-10 people, leading that little team into an existing area of fighting or creating an ambush near a tactically important area.

If you run around on your own you also have the chance to sneak into places on your own and can end up getting the drop on an awful lot of people!! More so than you would in a large team, and you can remain totally hidden and stay in the game.

 

There is a fair bit of difference between the airsofting mentality and the paintballing one - the majority of airsoft skimishers tend to think about where they go and how they get there in a lot more detail and with a lot more clarity of thought: can't go past areas known to be in enemy control, applying firepower in the front and hitting 'em in the side a la the basic standard tactic used in jungle warfare as far as I know, that sort of thing.

 

I'll be trying paintball somewhen to validate all this of course, but I have a pretty shrewd idea that the level of realism you're looking for is supplied very well by airsoft; not too geekily obsessed with military correctness but realistic enough to warrant sensible tactics of movement, firing, flanking, ambushing etc etc.

 

Plus I haven't seen any fort or base in airsoft that isn't close to trees or foliage on at least one or two sides wink.gif That definitely tends to be a trait of paintball - blindly attacking a wall of fire laugh.gif

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