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Blog Comments posted by Ghost_Rider

  1. The reason I seem to see people raving about the power is threefold;


    1) It is WELL above the usual power level expected for the 'clone' market, which is usually well below the standard 280/300 fps.


    2) Having a high power level means that various other bits will HAVE to be pre-upgraded to cope, so when you do drop in lower powered spring then you have little else to do.


    Anyway, like I said I can (sort of) see the appeal of an affordable L96 (if it's any good), but everyone's raving about its power when you can't use it!


    3) There are a bunch of sites out there that allow bolties to 500fps, including one local to me. Wether they're on safe legal ground or not has been discussed to death, but the fact remains, these sites exist, and such FPS limits are used safely.


    I've already got an m100 or two in my bits box, so I'm buy the stock rifle and I'll swap the springs in and out as and when required.


    I'll concede the cheek rest point, but then, I wouldn't use it anyway. wink.gif

  2. II'm not sure your figures are correct mate.


    After you do the maths, assuming you use standard airmail, the unscoped L96 comes in at £87 shipped.


    Even if you get stung with import duty and taxes, it's not likely to me more than £120.


    Add the cost of an m100 spring, which is all you need to change. - £10.

    Changing the spring is a matter of removing the bolt, undoing two screws, and swapping the springs out. Real easy.


    So thats £130 for a Sniper rifle that seems comparable to a stock VSR 10 by most accounts, and a VSR g-spec runs to £174, without shipping. Hardly 'teetering' towards their price levels unless you get the bog standard VSR, and that comes without scope rail - I'm not even sure you cn get an aftermarket one either.


    Plus, it LOOKS like an L96 - which for me is the deciding factor. biggrin.gif


    I think the reason people seem to be getting hung up on the power level is because it's far in excess of what we usually expect of the chinese 'clones.'

  3. I didn't know there were rules for Team Forums on here! :S


    Generally on ASCUK the team forums contain all the intra and inter team banter as well as the usual loadout organisation type stuff. That certainly wouldn't be appropriate for off-topic.



    I don't know where they're written exactly, but there was a little bit of trouble with off-topic posting in the team forums which is kinda seen as using spam to boost your post count.


    Originally, yes, the team forums were for both banter and orginisation - and in a sense, they still are.


    However, if the topic under discussion is not team related then it gets canned or moved. We've had teams creating discussion threads for current movies, for example, and they tend to get moved or merged pretty quickly.


    Spamming is spamming, wherever it takes place wink.gif

  4. Personally, I thought calling him a 'terrorist' all the time hammered home the point that it's a word used ALL THE TIME by current government as a reason for restricting personal freedom.


    "You must have new biometric ID's to help us stop terrorists" for example. Calling someone a 'terrorist' immediately implies a lack of moral scruples and attacks on innocents - NO ONE V kills is innocent throughout the entire movie.

  5. I appreciate what ya mean dude, I guess a full-sized M16 is okay (as in I might consider it) with a box mag but it should actually be weighted down with metal bodies and barrels if anything to make it a SAW, just to keep it a bit fairer for everyone, sorta thing.


    The main craziness about raping guns for me is the usually massive number of perfect US Marine impressions that just never leave either their base, or the dead-zone wink.gif Its a nutty way to go about things in my book, but if you actually can carry the weight and still cartwheel around the joint like a loony then more power to you!! biggrin.gif


    I totally see your point about making it a SAW - my ICS M4 actually has a full stock and will have a RIS added once I can afford it - I do wanna add a 'vertical' grip to the side rail when I can for when I tool up as a 'support gunner'.


    The other major advantage is for playing at Electrowerkz - the ability to lay down sheer volume of fire without reloading is a massive tactical advantage there smile.gif


    Check my blog for something that might interest you.....

  6. A couple of bits is fair enough in my book, I don't use lo-caps or real caps myself but personally a boxmag is a little over the top, but hey, each to their own o' course wink.gif  but if that M4 just happened to be, say, a simple Uzi with nothing added to it at all - wouldn't you appreciate the extra mobility?


    I know your a man who loves to throw himself around in a game, would not an aeg that allowed you to do so be lots more fun?? You can't always use a pair of pistols, after all  wink.gifbiggrin.gifgun2.gif


    I'm big and strong enough to find that the M4's box mag doesn't impede my movement that much, and like I said, it's usually for defence games where I'll be staying in one place and laying down a lot of fire in one direction.


    I *do* appreciate mobility when I'm playing that role - if I wanna run light, I'll be carrying either the AUG or put a PDW stock on one of my MP5K's.


    It's hourses for courses - think of it like golf clubs - you wouldn't use a sand wedge to make a long drive, would you?





  7. First off...I *am*, whilst loathe to admit it, something of a geardo. Whilst I don't have the superiority complex that seems to come with spending a small fortune on gear, I do like to create themed loadouts - usually based on movies like Tears of the Sun or Bad Boys or the Punisher etc etc.


    I'm not out to create dead on screen accurate loadouts - I'm quite happy to use Viper kit so long as it looks 'ok' and creates the right 'impression.


    On the second point - I've got several accessories for my m4 - a box mag, an M203, and an aimpoint. I don't use them all at once, though - the box mag or the m203 are mutually incompatible and will be selected prior to 'game on' depending on the role I'm playing. M203 for assault, box mag for defence.

  8. You know, your girlfriend tried to explain this whole concept of roleplaying to me, but I still don't get it at all.


    Narrative or Tabletop Role-playing Games are a large class of commercially-available games. These are usually available only at specialized hobby or game stores, although a few (such as Dungeons & Dragons) can be found in regular bookstores. "Narrative" means to that game actions are taken primarily through verbal declaration (i.e. "my character climbs the wall").


    Narrative role-playing games are played sitting around in a comfortable setting (often around a table but not neccessarily), and what happens is defined by verbal description. i.e. A player simply declares "I am walking to the window", and it is understood that her character is doing just that. Diagrams and notes may be used as aids, but narration is the primary medium. These are often referred to as "tabletop" RPG's (to distinguish them from "live action" RPG's where the players move around) or "paper-and-pencil" RPG's (to distinguish them from computer games).


    There is a wide variety of these games, but they have common features. One person generally acts as the Game Moderator or Game Master (abbreviated GM), who is the authority on the fictional setting (aka "game-world"), and has final say over what happens. A typical game session has the GM prepare a set of challenges for the players in advance. Each player (except the GM) has a single character in the game-world which he controls (known as a player-character or PC). The players then declare what their PC's try to do, and the GM describes what happens.


    In practice, much of what happens is either descriptive or obvious results: i.e.


        Player: I carefully walk up to the window and look inside. What do I see?

        GM: [checks notes] You see a dusty room with a table in the center, which has a wooden box on it. The walls are bare, but there's a door to the inside. Player: Alright, I'm taking my knife and scratching a mark on this window, so the others can identify it later. GM: OK - done. [scribbles this on his notes]


    Note that the player uses the first person ("I") to describe what her character is doing. This is just a common way of speaking. Some players use their character's name instead (i.e. "Davidson walks up to the window"). Of course, at other times the results are less clear. For example, the same setup could have more complicated results:


        Player: I carefully walk up to the window and look inside.

        GM: You see a room with a table in the center. There's a man sitting at the table playing solitaire. He has a revolver sitting on the table beside the cards.

        Player: Yikes! I duck down, as quietly as possible. Did it look like he saw me?

    This is the basic case of "action resolution" -- ...


    It is a bit like cooperative storytelling -- by announcing and describing to the other players what you are doing, you become part of the ongoing story. Usually everyone has a set of notes on their part of the game, and they use a published set of rules to help resolve certain actions. That is, each player will have a character sheet, which define what the character can do, in terms of the rules system. The rules might define how much a character can lift, or what his chances are of climbing a cliff, and so forth.


    For example, Falcon has strength 3. That's above human norm, which is 2, because he's a mutant and an X-man. However, it's puny compared to Burnout's strength 6. (For the purposes of comparison, The HULK starts out at level 10 and goes off the scale when he uses certain abilities.)

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