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Given that news threads generally get more and more buried as time goes by, I felt this system could really do with its' own discussion thread in a more permanent place for folks to chip in to. I can't personally provide a properly extensive review at this time but so far everything is performing just fine and as advertised. The closest thing I've seen to these in the past was a jury rigged (though neatly jury rigged) LAW style construction of PVC pipe components that @uscmCorps made up to propel small nerf projectile looking things using just the gas from a 40mm shower shell. I can't remember exactly what range we got out of that but it was at least as far as these TAG projectiles with no discernible accuracy issues, all without using rifling. However, as a simple commercial product that can be dropped right in to most airsoft 40mm devices, I'm personally very impressed with what TAG have come up with. I've not fired any rounds when there's wind about and that would no doubt be a factor, but then there seems to be a magical forcefield around most outdoor airsoft sites that blocks wind from my experience. There's certainly no deviation from the intended flight path that I've noticed and you'll have no problem reaching past 100m. For a long serving military 40mm grenadier it'd probably be a piece of cake to pick up and start hitting targets, but as an average airsofter I'd say it could actually be quite tricky to land a *suitcase* within 'killing' radius at its' maximum range, especially if trying to post through a small window. This is not so much down to windage issues but the elevation and the flight profile of the projectile. From what I can make out so far they don't fly in a smooth curve when fired up at near 45 degrees. They'll reach their maximum height then seem to lose all forward momentum (presumably due to the incredibly light construction material putting up no fight to the air resistance) and then just drop almost vertically downwards. Which would be great for dropping right down in to trenches and fire pits if you were a genius at aiming the things and had a ton of money to buy rounds for practice, but then we'd be talking serious mega bucks. The rifled cartridges have been gas tight without issue so far, they're not pretty in terms of their manufacturing but they fit smoothly in my launcher and function without issue. Considering how little gas they appear to hold, they certainly do a fine job in terms of lobbing the projectiles. They're extremely rear heavy seeing as 80% of the length is a hollow, thin plastic tube with the other 20% being a *fruitcage* solid hunk of metal; just something to be aware of to make sure you handle them carefully so as not to break said plastic tube which contains the rifling. The trigger pull is a pretty standard weight and though you'll need a small stick of some description to achieve the reset it is very quick and easy overall. I did notice that the gas container will get very cold from even one firing, how this might affect the range should you quickly reload the shell and fire again I'm unsure. You could easily carry around more projectiles in 40mm pouches/a GP with elastic loops accompanied by something like an AI gas can for field reloads, but personally I wouldn't use it that way. It's not too difficult to execute a re-bomb in the field, but it wouldn't be super quick and the projectiles look and feel really fragile; considering they're around £4-7 a go I wouldn't want to lean/lie/fall on the pouch and crush them, especially the pyrotechnic ones (although if the chalk in the Paladins is the same as RS 40 mil prac rounds that stuff will also be a nightmare to get out). The projectiles themselves are built to a standard appropriate for something that is disposable, but also within good tolerances so as to fit the rifled portion of the shells very snugly indeed; you won't be getting much at all in the way of propellant gas escaping around them when firing. They really are feather weight in the hand and the material is a very brittle feeling sort of expanded plastic with a lot of visible air pockets denting the surface. So far I've test fired 4 of the Reapers outside of game scenarios and they produce a very small flash but a pretty loud bang, not been able to find any BBs left over in the detonation area but you were never going to be scoring direct BB hits anyway. The way to employ these things would be in line with the rules used for BFGs and cardboard thunderflashes i.e. with a kill radius/taking out rooms enforced by the marshalls. You'll certainly want to be careful and selective in firing these during a game (should your site allow), firstly to avoid direct hits of course and secondly to ensure that the very expensive thing you just fired actually does have a significant strategic effect. I wasn't able to film the first two I fired due to reasons, but out in the woods of Norfolk post-skirmish I got one of my colleagues to hold the camera for a couple more firings: You can easily see the trail behind the first shot as it falls but I think the second one did airburst more to the right of shot where the trees are more sparse. Unfortunately that low sun made it hard to see.