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Parsley

Artistic Airsoft

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A couple shots of a low poly (1251 faces) G36K I modeled this afternoon. It still needs work, but it's presentable for now.

 

render2.jpg

render3.jpg

Edited by RSP1

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turn some of the diffuse maps to B&W and add the B&W version of the images to the bump map. should look much better and less flat.

 

what 3d modeler did you use?

Edited by Horsem4n

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Blender. I'm still well under my self-imposed polygon limit for this project though so most of the really visible problems are actually just surfaces yet to be modeled (the hinge, for example). This was just a quickie render with no normals and no glow/spec.

Edited by RSP1

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Here is what I did this weekend: :lol:

 

It is a three layer drawing of how I want my MEU(SOC) pistol to look when it is done.

 

Normal:

meusocprelim.png

 

No Color:

meusocprelim2.png

 

No Value: (Comic / Cartoon Style)

meusocprelim3w.png

No Lines: ( A cool bi-product that I discovered after I finished the drawing)

meusocprelim4.png

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