Jump to content

Pictures of you in the field or at a game


Recommended Posts

  • Replies 4.1k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

From the post apoc larp game with airsoft called "Blodsband" in Sweden. 3 day event with 700 people. Pretty much like fallout.   Me and my tribe "Stammen", im the one with feathers in the mask.  

I'm no photoshop expert but I can't help but notice a slight problem here...  

Posted Images

Apologies, is there a generally acceptable size? I checked the stickies but couldn't find anything.

I try never to go above 1200 pixels in height or width though anything over 800 pixels wide will get automatically shrunk down by the forum to conserve page space (but still forces everyone to download the full size).

 

Generally I'll have two versions of the same pic. One pic will be 800 pixels wide and is the one displayed on the forum. Clicking that picture will send you to a second pic that is up to 1200 pixels wide to give the viewer a closer look:

[url=http://1200-PIXEL-IMAGE-PATH][img=http://800-PIXEL-IMAGE-PATH][/url]

You can also change the JPEG compression ratio in various programs like photoshop so that the data footprint is friendlier.

Link to post
Share on other sites
USCM, What MAP is that? It looks HUGE, kinda like the ones designed to hold two MBITRs.... Nice pics, nice gear, nice gun, nice field- hot damn!

It's in Hesperia, CA. It's a great location, but we've kinda played there a lot over the years. I like the Tehachapi AO more, but I hope to see more large AOs in the near future.

 

Regarding the MAP, for a second there I thought it was one of my DiamondBack Tactical Patrol Packs, but then I realized it's my Eagle MAP. It looks kinda huge because I'm running my full load out still (in the pack there's 5-6 liters of water, MREs, Goo, two full bags of Bioval 0.27g BBs, poncho, spare batteries, tools, TP, wet wipes). It makes the pack look a bit fuller than it normally is seen. I guess the other issue is that I've got the MAP mounted a bit low. Doesn't really bother me though.

 

The stock doesn't appear seated into your shoulder. If it was RS, you'd probably want the stock shouldered for more control. *

 

* Nice and simple load out though! :)

Edited by uscmCorps
Link to post
Share on other sites
The stock doesn't appear seated into your shoulder. If it was RS, you'd probably want the stock shouldered for more control. *

 

* Nice and simple load out though! :)

 

Haha! LOL, that's exactly what I meant by "Costa style": Chris Costa's funky technique places the stock closer to the sternum than to the shoulder joint... then with some weapons it's hard to look through the sights, especially when wearing hats/goggles...

 

EDIT: Here you can better see what I mean... (and thx for the compliment, I'm going to blush :P )

P1040299.jpg

Edited by Jungle_Spectre
Link to post
Share on other sites
Haha! LOL, that's exactly what I meant by "Costa style": Chris Costa's funky technique places the stock closer to the sternum than to the shoulder joint... then with some weapons it's hard to look through the sights, especially when wearing hats/goggles...

Yeah I understand Costa's shouldering technique. My comment was more from the perspective of the stock not looking like it's up against anything at all ... though it's probably just an optical illusion.

 

From a couple weekends back ...

 

uscmcorpslcad01.jpguscmcorpslcad02.jpg

uscmcorpslcad03.jpg

uscmcorpslcad04.jpg

 

Thanks to InflictClothing.com for the pics ... and for loaning my team Liz. :)

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the use of session cookies.