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Tef

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Hey guys,

 

Here's a few vids I took, not great but am working on the owl editing, I have a bunch on my profile aswell, some were shot using my phone, but the camera on it isn't great so apologies

 

http://www.youtube.com/watch?v=-gGi-lsbfkQ

 

http://www.youtube.com/watch?v=jeRssE_S474

 

http:///www.youtube.com/watch?v=XO44hYuyano

 

http://www.youtube.com/watch?v=KfSuy-1KayI

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  • 2 weeks later...

Not strictly game related but I made quick video testing out some effects in Adobe After Effects. Pretty easy to do. I think the next time I take video at a game I'll try and do this to a couple of shots. Anyway thought this might be of interest.

 

 

http://www.youtube.com/watch?v=QIpvJfpKaU0

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Looks good! Two nitpicky details: I noticed the smoke coming out of your ejection port was identical each time, and the light from the flash that you have illuminating you seems a bit much for a daylight scene, especially when you go to full auto. Generally in daylight using military ammo there would be pretty minimal flash, if you want to be realistic. If you're going for Hollywood then it's all good.

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I'd say 556 probably doesn't have quite so much recoil, but that's still some very nice editing work, the sound in particular is really good I thought. Any chance we could get a link to the tutorial you used mate? I'd looked in to trying something similar myself once but when you first look open After Effects it's like "whoa, intimidating number of buttons". Not the sort of program you can just jump in to, which isn't a massive issue itself, but when you live in a world where everyone specifically tailors software to be easily accessible it's a tad daunting.

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Hi all,

I thought this might interest some players...

 

I'd like to present to you a movie from a game my team organized which successfully ended this Saturday.

 

This game was the 2nd part in an intense tactical game series called "Tiberium Wars" (inspired by C&C Tiberium Wars computer games).

 

Some highlights:

 

- Our own unique game mechanism.

- A challenging barren terrain.

- Dedicated command & control software.

- IR based RPO-M "Shmel" grenade launchers.

- and tons of fun :D

 

 

6f80138f6e9dce157277a84af8a239ae.gif

 

 

Hope you like it,

 

Cheers,

Ido.

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O.O wow I wanna airsoft in israel! and you live in a town called beer! cool.

 

here's a silly video this guy made following me around the field at a skirmish.. . some funny moments edited together:

 

http://www.youtube.com/watch?v=A--rMfrpG78&feature=related

 

I'm the guy with a suction cup headset on.

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Thanks for the kind words, guys.

 

Actually, the city's name is pronounced Be-er Sheva (literal meaning in Hebrew is "seven wells"). And no. I don't live there, it's too close to the desert for my taste (as you can see in the movie). I live in a worse *suitcase*-hole city :D

 

 

As for the specifics of the game mechanism. I'm happy to elaborate:

 

2 teams (75 players each) playing one against the other.

The team with most Tiberium points at the end of the game is declared the winner.

 

There are basically 3 options (main objectives) to acquire Tiberium points in the game:

 

1. Conquering Tiberium mines:

In the field we set few spots (Tiberium mines). Each spot is represented by a flag in one of 3 colors. One color for each team and one neutral color. In addition we designate 2 “starting points”. To conquer a spot, one needs to change flags to his team color and send an SMS with a code that is posted on the spot. This code provides the time, team and information about how many times this spot was conquered to the game master.

With this information he can know what is going on in the game on real-time. Any conquered spot is a re-spawn place for that team.

Holding a mine for 1 minute is worth 1 Tiberium point.

 

2. Blowing the other team's mining device,using the IR-based RPO-M "shmel" launchers (effective range 35m).

The mining device is an IR receiver with a detonator. Blowing it up is worth 120 Tiberium points (Can be blown multiple times).

 

3. Miners and Specialists extracting raw Tiberium from hidden boxes at the field.

Each side has 4 miners and one specialist which have a slide that when using it on a box shows a code which should be sent via SMS to the game masters.

A miner that sends teh SMS gives his team 50 Tiberium point, whereas the specialist gives 100 Tiberium points.

 

The command and control software covers 2 main purposes:

a. All sms and game related information is entered to the software which holds in rel time the game's status (points, mines, covered boxes).

The commanders were assigned each a special adviser from the game masters. The commanders can ask via the advisers about his team's points and mine status, can buy maps to Tiberium boxes, rides for 8 players, one more RPO-M shmel launcher, the other teams' current points, etc... This, however, costs him Tiberium points (So - the Tiberium also counts as a currency in the game).

 

b. The software also prints out a log so the game can be summarized easily right at the end of the game. We actuality were able to write a thorough summary

of the game one day after it ended.

 

We put up some videos which explain some of the rules in our youtube channel: http://www.youtube.com/user/TibWarVids?feature=mhsn (Here's the excuse for why there's so much text in a message in a video-related thread :D )

 

Other Basic rules:

1-if you get hit you have to sit in that place for 5 mins and then go look for re-spawn ( a spot with your team flag or the starting point).

2-No filling of ammunition in the game zone only on the starting points (which are placed pretty far away from most mines in order to encourage players to conserve ammo).

3-At the field a Players may hold one high cap or as many low caps as they can carry.

4-There's also a support role which can move ammunition from the starting point to the players.

 

 

The game is quite intense and physically demanding (mainly due to the terrain which is very rocky with many hills and no trees and othrer such luxury covers to hide behind...). Strategic planning and control from the commanders are also key to success in the game.

 

That sums it up, quite nicely, I think. ;)

 

Cheers,

Ido.

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I'd say 556 probably doesn't have quite so much recoil, but that's still some very nice editing work, the sound in particular is really good I thought. Any chance we could get a link to the tutorial you used mate? I'd looked in to trying something similar myself once but when you first look open After Effects it's like "whoa, intimidating number of buttons". Not the sort of program you can just jump in to, which isn't a massive issue itself, but when you live in a world where everyone specifically tailors software to be easily accessible it's a tad daunting.

 

Happy to oblige! This guy does some of the best work on YouTube.

 

http://www.youtube.com/watch?v=SsViAvVYoMQ

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Happy to oblige! This guy does some of the best work on YouTube.

 

http://www.youtube.com/watch?v=SsViAvVYoMQ

 

Yeah, but his tutorials are specifically and intentionally NOT software-based. You won't find any guides to "which button" in his tutorials, which I think is awesome, personally.

 

For that sort of thing, you're probably better off checking out somewhere like Creative Cow. Mixed bag of quality there but a lot of good stuff.

 

 

Oh, and Megido, thanks... very cool setup. So did you/the commanders come to any conclusions about whether or not they were better off buying weapons/upgrades or not?

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Just some randomness, a mate of mine showing his excitment at getting his hands on the AGM GBB when it first came out. lol

http://www.youtube.com/watch?v=tMEgkjS-F8s

 

 

My post popular video by a longshot, :D

http://www.youtube.com/watch?v=Y7mSvORNDzc

 

 

And a mates video of the leadup to an airstrike at Sennybridge FIBUA village, during PR3.

http://www.youtube.com/watch?v=0Pv8ps5rD24

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