ninja master of coffee Posted August 27, 2019 Report Share Posted August 27, 2019 I recently reinstalled Fusion 360 and I have been playing around with it. My first project is to make a printable model of the UVSR "Spetsnaz" machete. This is very much a learning project and I'm hoping to be able to get it printed (a friend has a good 3D printer, no idea how much it's likely to cost). Anyway, here's a screen grab of my progress so far, it's not complete and needs a lot of detail work still. Link to post Share on other sites
Katotaka Posted August 28, 2019 Report Share Posted August 28, 2019 OCD triggered by the sketch lol Link to post Share on other sites
Murdoc Posted August 28, 2019 Report Share Posted August 28, 2019 Nice! I made Kizylar thrown knife from hard rubber. Link to post Share on other sites
ninja master of coffee Posted August 28, 2019 Author Report Share Posted August 28, 2019 Nice! I'm looking into exactly what to print it in. My plan is to print it out of something with a degree of flex to it. I'm also going to effectively add a tang to the blade, and corresponding slots in the guard and handle. I'm reasonably happy with the blade as it is, being a bit simplified and chunky isn't a major issue, and in keeping with most training and dummy knives. I'll obviously have to check how printable all this is anyway. There's also the issue of giving it some flex but not having it actually bend under its own weight. Link to post Share on other sites
Katotaka Posted August 29, 2019 Report Share Posted August 29, 2019 definitely TPU Link to post Share on other sites
ninja master of coffee Posted August 30, 2019 Author Report Share Posted August 30, 2019 Cheers. I'll check into that. I don't personally own a 3D printer but I have a friend who does, I don't know the model but it's apparently a very capable machine. Link to post Share on other sites
ninja master of coffee Posted August 31, 2019 Author Report Share Posted August 31, 2019 A bit more progress today. I've started modeling the grip surface for the handle. Currently the extrusions are all a uniform length which isn't exactly accurate. Because I'm still learning Fusion 360 I'm currently not sure how to change the length of the grip extrusions, they're technically separate bodies that I'm going to combine with the main grip body once I'm happy with them. Annoyingly the press/pull tool only seems to allow me to make them deeper or shallower. Link to post Share on other sites
Katotaka Posted September 2, 2019 Report Share Posted September 2, 2019 I believe you'll have to manually sketch the first 5 or 6 bumps, then extrude the first uniform one and pattern to fill the rest, and oh, maybe bigger fillet radius Link to post Share on other sites
ninja master of coffee Posted September 2, 2019 Author Report Share Posted September 2, 2019 Yes, I think you're correct on both counts. One other question, is there a specific tool that would allow me to add knurling onto the end cap? It's not actually going to unscrew but it would look wrong to just be smooth. Cheers. Link to post Share on other sites
ninja master of coffee Posted September 2, 2019 Author Report Share Posted September 2, 2019 More work done on the handle. Grip ridges on one side now rendered, they're as filleted as the model will allow. Link to post Share on other sites
Katotaka Posted September 3, 2019 Report Share Posted September 3, 2019 This is how I do serrations around circle Link to post Share on other sites
ninja master of coffee Posted September 3, 2019 Author Report Share Posted September 3, 2019 Thanks! I'll have a play around with it today, hopefully can get that done, then the last big job is finishing the guard (sketch tool is being a pain for some reason on that), and then splitting and mirroring the handle, and adding slots for the tang. Link to post Share on other sites
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