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A Noob Must Read


Frost92

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Sorry for the double post. ardrummer had this idea that I compile all the ides of his and mine into one post. So here it is, the definative guide...

 

Sniper

General- To be honest, I don't know much about snipers, but I will give you what I do. You can always tell me more later. First off, anybody that wants to be a sniper, HAS to be patient. From what I understand you can't expect to be the team hero or have the top score. Usually it is waiting until your squad calls you in for support. Anybody that wants to be a sniper also has to be a crackshot. Lastly, KNOW that you will have to spend a lot of money.

 

Weapons- The Maruzen APS Series, Marui VSR Series, and the CA M24 Series. Then you can step up and get the more expensive Ashai or some other 1337 brand sniper that costs upwards of $1000. I say go with the CA M24. Many say it's good. Whatever you do, do not buy the horrible Super 9 or any of it's variants.

 

Tactics- Patience, Patience, oh, did I mention Patience? That and good shooting. You also have to stay concealed, because a sniper isn't made by his rifle, it's the tactics that save his life. You guys will have to help me with more, as I do not know many.

 

Gear- A ghille, preferably homemade for better effect and pride. BDU's, boots, those kind of things. You will want to pack light in order move faster and be more efficient.

 

Support Gunner

General- The support gunner is often considered the most manly of the team, and I second that, I mean, look at the guns! All gunners do is provide cover fire and suppressing fire while assault moves in. This may sound ghey, but it is not. Without these members, enemies would start pop shooting randomly at you while you were moving.

 

Weapons- TOP guns blow, period. I'd recommend the second or later version of the CA249 or a modified "normal" AEG. Although not as cool as a true SAW, they get the job done at a reasonable price point.Those are true Support Weapons,(From Now On Called SP,) not an Mp5k with a box mag. Another, often cooler alternative is the RPK kit, and that is pricey.

 

Tactics- "Spray and pray" is far different than suppressive fire. Spray and pray is employed when you can't find your target, can't hit your target, or just plain suck. Suppressive fire is a 3-7 round burst followed by a one- or two-second break. This will keep your enemy's head down effectively. If you use "spray and pray" tactics, you might as well yell, "I can't find you, so I'm going to waste ammo and pinpoint my position for you. Just wait for me to reload so you can kill me."

Concentrate on where the enemy is and fire. Don't be afraid to hold down the trigger, SP's are meant for that. Once the enemy's heads are down, let your team know so they can move in. Another thing, cover the whole area where the enemy is, otherwise you are ******.

 

Gear- sling? Yes. Bipod? Not required, but a good idea. Extra battery? You shouldn't need one (SAWs should already be using large batteries, duh), but they're not a bad idea. Remember that SAW gunners can and should be ammo conservative, too; they may use full-auto on their guns more often than your average rifleman, but they don't run around with their fingers depressing the trigger constantly. Extra ammo? Oh yes, definitely. Extra mags for your teammates? If their shooting habits demand it and your gun is compatible with their mags, then yes (to a limited extent).

 

Assault

General- Well, assault. What is there to say other than these people make up the main element of most teams. It is an easy roll to play, but if you are good, you are usually respected. "Run and gun" - often used in speedball-style gameplay. Run straight-on at your opponents, completely ignoring cover. Spray them (inaccurately) as you run at them. This tactic rarely works. Generally used without any teammate support.

Aggressive charging - standard assault engagement tactic, both real life and airsoft. Using support from your SAW gunner, flank and overrun your opponent's position. The key to this is the Marine phrase, "Fire and move." Keep moving and keep advancing to terrify your enemy into retreat, surrender, or defeat. Be sure to use cover as you advance; a dead soldier is no good to anyone but the liberal media. Use teamwork to achieve complementary fire angles on your enemy's position, forcing him out of his station.

 

 

Weapons- We all know. I plan to use an M4 when I get one in a month. You can use Retractable stock Armalites, P90's, Mp5's. Anything medium to small really.

 

Tactics- You can use a tactical vest with this loadout. Extra mags are a more needed thing more often than not. Whatever you do with this roll, do it fast, quick, and quietly. You need to be able to move around with all your stuff, remember that.

 

Gear- You might try a Blackhawk tactical vest with extra mags in it. You will need strong but durable pair of boots. Maybe some headwear because your encounters are usually ones of the close kind.

 

Spec Ops

General- Some people ask how this is different from assault, and I will tell. You do assault quiet, you do spec ops, unknown. You will need to be able to be deep behind enemy lines, as that is usually what you end up doing. Recon SOP - do not engage unless engaged. Disengage and retreat silently. Spec ops troops do not seek engagements; as a matter of fact, a successful mission is determined by the largest amount of information gathered and the smallest amount of enemy contact received.

 

 

Weapons-A P90 works wonders for this job as it is small and quiet. An Mp5Sd or k will work good for this roll too. You want small weapons, as you move a lot. The M733 is an excellent choice. MP5SDs, as long as their suppressors are modified to actually suppress, are an excellent choice. The P90 is another excellent choice. Don't forget the TM shotties; no trigger lag, very quiet, saw through underbrush well, no batteries to die or gas to run out of... nice and rugged.

 

 

Tactics- Ghillie suits are a bad idea. Local foliage tucked into your vest/hat/BDUs/etc. is a good idea. Make yourself look like a big, lanky bush; it'll be very effective.

Heavily important for this roll. You have to be able to move unseen. With your steps you have to be elaborate on how every movement that happens. Don't make a sound with your killings. Think of yourself as the close range sniper.

 

Gear- I highly recommend packing extremely light. Like BDU's, boots, 2 mags, water. Be able to control your shots as you are recon, the objective is not to engage the enemy unless told to by teammates, or engaged first. You will also want waterproof boots as you move in the dirtiest of areas. Frequently wet too.

 

Designated Marksmen

There is a difference between these men and snipers, this is what. This class still has full auto, with a bit less range. Can often be seen as a snipers spotter, or alone. They provide a sniper-esque long range fire element to a fire team. They are always located in fire teams, never alone.

 

Weapons- Most used weapon amongst these people are Aug, M16 Series, AK series, (To Some Extent,) and the G3 long rifles. M14 and PSG! in some situations.

 

Tactics- The designated marksman is part of a fire team's support element. He tends to hang back with the SAW gunner and get rid of some threats further out. He also functions as a counter-sniper, if the need arises. Then again, all situations have different demands, so anything is possible.

If you see an enemy that you know is in your range, flip to full auto and loose off a burst or two.

 

Gear- About the same weight as a rifleman's loadout, if not a little heavier because of a larger scope and an optional bipod. Lots of extra magazines and grenades aren't necessary due to relatively limited trigger time and lots of semi-auto usage.

 

 

That is the revised post with ardrummer's and my ideas. Any other changes needed?

 

 

Any other things needed?

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  • 3 months later...

I don't know what I'd do in airsoft (havn't done my first game yet), but what I do in paintball fits into none of these catagories.

 

Lone Wolf

General- Similar to spec ops, a lone wolf has less of a recon role. He either sneaks, or just runs flat out around the flank of the enemy (in the latter taking advantage of the fact that their defence won't be ready yet). He then takes a close range sniper role, taking out the enemy where they are vunerable, so the main force can advance.

 

Weapons-I don't know, any ideas?

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TBH, your weapon doesn't define you role, what you do does. Of course, it can be easier with the right stuff, the man makes the rifle, not the the rifle the man.

 

On the subject of sniper rifles, theres more than the APS, CA M24 and VSRs. Tanaka make some nice gas rifles, M700s, M24, M40 Kar98k. Sun Projects also make M40s and M700s. But you don;t need one of these to play as a sniper. I know of people who use AEGs to snipe with. Its about the field craft, remaining undectected, picking your shots, and bugging out at the right time.

 

Starting out in sniping, or even DM, don't get another gun. Take yourself 50 rounds to last a couple of hours, use semi, and see how you go. Then start looking at rifles, I'd reccomend a TM G-Spec. Its out ranges a 1J AEG stock. :)

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  • 4 months later...

You forgot

Weapons specialists

Carry as many weapons as he can hold. It is not uncommon to see a WS with a M4 or M16 as a primary weapon with a MP5 variant on his back Also a pistol. Airsoft claymores/ grenades are practically required. Must know the in and out of airsoft tactics and AEG internals.

Tactics- Gun your way into a critical enemy position. Really the role is to set down defensive perimeters around your base using booby traps, then go and inflect as many casualties using highly acurate fire.

Gear- A LBV is a very good idea. Claymore bags, grenade pouches, lots of ammo for all of the different stuff. Grenade launchers, and grenades for that. Also hand thrown airsoft grenades (yes they are real. Look at redwolf). You are a cross between SAW gunner, Sniper, Assault, and SF. Good camo is required.

Weapons-Anything that you can get your hands on.

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  • 3 months later...
 

I don't know what I'd do in airsoft (havn't done my first game yet), but what I do in paintball fits into none of these catagories. 

 

Lone Wolf 

General- Similar to spec ops, a lone wolf has less of a recon role. He either sneaks, or just runs flat out around the flank of the enemy (in the latter taking advantage of the fact that their defence won't be ready yet). He then takes a close range sniper role, taking out the enemy where they are vunerable, so the main force can advance. 

 

Weapons-I don't know, any ideas? 

 

 

Yeah dude, i know what you mean. Thats how i play. I'm the guy that sneaks as far behind the enemy lines, taking out the front liners, to make way for the push forward. Its a difficult role.....but someone gotta do it XD. You gotta be real quiet, and real good shot, as to not give away your position. A great role to play, a great feeling of satisfaction when your team make it through and clean up the rest.

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A suggestion on the sniper role, gas snipers, however cool, are not good with optics simly because weather affects them more than any other type of weapon. To put it directly, zeroing a scope on a gas rifle in hot weather, then shooting in cold weather will make zeoring useless. The shots in cold weather will fall much faster than those shot in warmer weather.

 

Just my 2 cents

 

-Sh0ty

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You forgot

Weapons specialists

Carry as many weapons as he can hold. It is not uncommon to see a WS with a M4 or M16 as a primary weapon with a MP5 variant on his back Also a pistol. Airsoft claymores/ grenades are practically  required. Must know the in and out of airsoft tactics and AEG internals.

Tactics- Gun your way into a critical enemy position. Really the role is to set down defensive perimeters around your base using booby traps, then go and inflect as many casualties using highly acurate fire. 

Gear- A LBV is a very good idea. Claymore bags, grenade pouches, lots of ammo for all of the different stuff. Grenade launchers, and grenades for that. Also hand thrown airsoft grenades (yes they are real. Look at redwolf). You are a cross between SAW gunner, Sniper, Assault, and SF. Good camo is required.

Weapons-Anything that you can get your hands on.

 

And you forgot

Last post in this thread was 8 months ago

:(

 

 

At least I got to have a read of it though.

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  • 5 months later...

What about qcb sites? I mainly go to these and end up shot to bits, why are people there opposed to teamwork? I suggested a flank attack to a guy who seemed like he knew what he was doing....anyway, they just laughed and shot at me. How would i get about using the tactics in here to outwit the enemy without the hassle of suggesting it?

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