_maverick_ Posted September 26, 2006 Report Share Posted September 26, 2006 Lol. Yeah I didn't think about the size.. Link to post Share on other sites
TerranCmdr Posted October 5, 2006 Report Share Posted October 5, 2006 Just made these yesterday, they're concept guns (not designed by me) for a CG movie project. And.... This is my 1000th post! Woo. Link to post Share on other sites
Deepeyes Posted October 6, 2006 Report Share Posted October 6, 2006 They remind me a bit of warhammer 40k. nice work Link to post Share on other sites
TerranCmdr Posted October 6, 2006 Report Share Posted October 6, 2006 Thanks. Yeah I was thinking that as I modeled them that they feel like Warhammer 40k. Link to post Share on other sites
SHOWEN1976 Posted October 20, 2006 Report Share Posted October 20, 2006 LLM01 Link to post Share on other sites
TerranCmdr Posted October 21, 2006 Report Share Posted October 21, 2006 Not bad, but how does it attach to a gun? (or does it?) Link to post Share on other sites
_maverick_ Posted November 30, 2006 Report Share Posted November 30, 2006 I've got a USP Tactical here I made for the BF2 mod AI-X. The BF2 engine requires that pistol models be around the 2000 poly mark, explaining the different level of detail compared to some other (very nice) super poly models here. And if you noticed those horrid creases fear not, I have since been able removed them. BTW this is only my second model I've ever created, so please be nice. Link to post Share on other sites
TerranCmdr Posted November 30, 2006 Report Share Posted November 30, 2006 Wow, that's excellent for your second ever! Looks great. Is someone going to texture it? Link to post Share on other sites
Batou-san Posted November 30, 2006 Report Share Posted November 30, 2006 Its good that people keep on making weapon models for BF2. Now if only they could accompany them with good sounds.... Link to post Share on other sites
_maverick_ Posted November 30, 2006 Report Share Posted November 30, 2006 Wow, that's excellent for your second ever! Looks great. Is someone going to texture it? Heh, thanks man. Yeah I'll texture it later. I'm still learning/texturing my first model, a Mac11 right now. I'm finding texturing not as enjoyable as modeling, and with such a small dev team (four to be exact lol) I have to texture it myself. Its good that people keep on making weapon models for BF2. Now if only they could accompany them with good sounds.... Yup, lots of new stuff coming up in our mod. I agree though, the sounds are that great. If anyone is interested our forum is here look for wip pics inside. Link to post Share on other sites
Yeager Posted November 30, 2006 Report Share Posted November 30, 2006 I'm planning on making this into the real thing someday. Its very heavy and has a ported barrel & rubber buffer to reduce the massive recoil from the yet invented 10.9mm Mag +P load. Magazine capacity is 7+1, the trigger guard also doubles as brass knuckles if things get bad enough. Comes from the factory equiped with a match hair trigger & adjustable combat sights. 1x6 twist rate bbl length ranges depending on model (6 in - 9 in) Military and police models come packaged with a shoulder stock enabling the gun to operate in 2rd burst, 3 rd burst, & FA modes. And this was for a novel that I wrote entitled "The Republic". Of corse, this will be the marine's issue rifle if I can ever get the damn thing made into a movie. Link to post Share on other sites
doopydoo Posted December 5, 2006 Report Share Posted December 5, 2006 Sorry for the little dig-up, but may I ask what programs you modelers are using? Link to post Share on other sites
MagicalNinjaBuddy Posted December 5, 2006 Report Share Posted December 5, 2006 Sorry for the little dig-up, but may I ask what programs you modelers are using? <{POST_SNAPBACK}> 3ds Max most likely. Link to post Share on other sites
Dist Posted December 6, 2006 Report Share Posted December 6, 2006 blender is a decent package to use, and its free. 3dsm on the other hand costs a LOT of money, and imo, its not worth breaking the law to download it and crack it (which most 3dsm users do) then to simply use blender which has everything the average modeler will need anyway. Link to post Share on other sites
TerranCmdr Posted December 6, 2006 Report Share Posted December 6, 2006 I use 3ds max 9. However, Modo is an excellent modeler and only costs $100 for a student copy. Link to post Share on other sites
bellyisking Posted December 6, 2006 Report Share Posted December 6, 2006 nice to seem some great work here, anyone modding games other than bf2? here are some thing i been tring for GRAW http://www.ghostaholic.com/datas/users/961...20movie%202.mov http://www.ghostaholic.com/datas/users/9611-usp%20movie.mov Link to post Share on other sites
Jagdraben Posted December 6, 2006 Report Share Posted December 6, 2006 I'm planning on making this into the real thing someday. Its very heavy and has a ported barrel & rubber buffer to reduce the massive recoil from the yet invented 10.9mm Mag +P load. Magazine capacity is 7+1, the trigger guard also doubles as brass knuckles if things get bad enough. Comes from the factory equiped with a match hair trigger & adjustable combat sights. 1x6 twist rate bbl length ranges depending on model (6 in - 9 in) Military and police models come packaged with a shoulder stock enabling the gun to operate in 2rd burst, 3 rd burst, & FA modes. <{POST_SNAPBACK}> Uh... a couple of things... firstly, a Match trigger is generally considered too light for a sidearm intended for anything other than competition and sporting. Secondly, adjustable sights are generally not combat friendly... they might get skewed in the middle of a firefight and your careful attempts to make sure that the sights are perfectly aligned will be for naught... and the next time you need to use your sidearm, the sights will be pointing in a different place. Generally, it's considered to be better to have fixed sights on a combat sidearm and teach yourself to change your point of aim. I'd recommend redesigning the triggerguard to appear more like brass knuckles... although you could probably keep the current one and just add the 'brass knuckle' one. Link to post Share on other sites
trfo2o Posted December 7, 2006 Report Share Posted December 7, 2006 ...please will someone make a good M4 for CS 1.6? Link to post Share on other sites
Pil0tfish Posted December 7, 2006 Report Share Posted December 7, 2006 A desert eagle I made some years ago... 3dsmax Link to post Share on other sites
TerranCmdr Posted December 7, 2006 Report Share Posted December 7, 2006 That's.... pretty impressive. Nice render. Link to post Share on other sites
MagicalNinjaBuddy Posted December 7, 2006 Report Share Posted December 7, 2006 I use 3ds max 9. However, Modo is an excellent modeler and only costs $100 for a student copy. <{POST_SNAPBACK}> Everything is free... *slips into shadows* Link to post Share on other sites
sekiryu Posted December 7, 2006 Report Share Posted December 7, 2006 Someone needs to make an AUG and Type 89 model for BF2--unless those are already in the retail version. Link to post Share on other sites
_maverick_ Posted December 7, 2006 Report Share Posted December 7, 2006 (edited) There is a Japanese made mod called CQB that has the Type 89 in it. I'll find the link for you.... Ok here you go http://www.cqbmod.com/ Edited December 7, 2006 by _maverick_ Link to post Share on other sites
TerranCmdr Posted December 7, 2006 Report Share Posted December 7, 2006 I'm working on an AUG.... not game compatible though. Link to post Share on other sites
doopydoo Posted December 7, 2006 Report Share Posted December 7, 2006 Holy shirt pilotfish, at first I thought that was a photograph. Link to post Share on other sites
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