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101matt1

CQB corner

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what requires mawr skill? cqb or woodland?

 

Depends on what you see as skill.

 

Woodland skillset is a little different from those in FIBUA, though basics of teamwork is still the same.

 

In Woodland, the focus for individuals is on tracking, scouting, watching for sign, observation, deliberate movement, knowing your roles and responsibilities and reaction to effective enemy fire, putting effective fire downrange, and the momentum of the assault, and speed to get into position for a flanking manouvre.

 

In FIBUA/CQB, the focus is similar, but more emphasis on momentum of the room clearance, creating shock and awe. Team members need to work more closely, provide security for each other, and rotate through each team member's roles covering each other, and every arc needs to be covered in room clearance. There are less options than woodland, and either way entering a room without grenades with an expectant enemy is suicide.

 

In FIBUA, a high numerical superiority is required to be successful, but risk of casualties are stacked high for both parties, and can swing both ways quite quickly and much of it depends on "luck".

 

In Woodland, there are more options, and less dependent on luck, and more to do with risk management.

 

Both cases the amount of thinking, comms and coordinating required for both woodland and FIBUA is about the same for the commanders.

 

 

 

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The majority of the games I play/marshall are CQB. I'm based on Guernsey in the Channel Islands, and our main site is a WW2 German gun battery left over from the four year occupation. The tunnel, corridor and room system is great for CQB, the games are made far better with the limited lighting the bunker provides and in the narrow corridors the sound of pyro is amplified greatly in comparison to that of an outdoor environment. The site is quite similar to UCAP in portsmouth which I have played several times. But on a far smaller scale, where in UCAP you could fit a car down most of the corridors, in the bunker in places it's challenging to stand two people side by side in a corridor. I find CQB far more exciting that the larger style of gaming I have experienced when playing games in mainland UK.

 

Cheers

Nick

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hi,

 

as of now, i have yet to buy a stock pipe sling adapter for my m4 and am stuck to using a 2 point sling. i know i know... not very practical for CQB. in order to turn corners well, it usually involves switching hands when alternating left or right hand corners. i cant do this while wearing a 2 point. are there any special techniques or tips that can help me turn a left hand corner (i am left handed so this becomes hard) without exposing too much of my body while wearing the 2 point sling?

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As a fellow leftie, your options are:

 

Get a single point and swap to right hand shooting.

 

Do the fancy Vickers move (put your weak side arm through the sling and wear the entire thing around your neck) and shoot right handed

 

Ditch the sling and shoot right handed

 

Transition to a sidearm and shoot the sidearm right handed.

 

 

The same applies to righties, but with right hand corners.

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From spring to fall we usually play on woodland, but from fall, we often play in ex-russian barracks. The barracks usually inc. 4-5 40-70 meters long 2-3 levels high buildings. Our team invendted a special tactics for the long buildings: the assault guys goes in with heavy sniper/LMG support. After that, when they in, we use radio for conciliation, because the sniper(s) or LMG can shoot all along the main passage of the buildings from the minimum distance (the min distance for snipers is 20meters always, the min distrance for lmg is 10 meters from buildings). The assault guys do they job and they work as a bait too :)

And it works....

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Woot, finally Unreal has another CQB site so I can get up close to folk again :D Ive missed it so much, I cant really remember how to play indoors.

 

Anyone got any good indoors/cqb missions? I am trying to work out games for a site which has basically 2 floors, with doors off a wide corridor into various sized rooms. I am splitting the players up into 4 teams, to allow more flexibility (teams can be combined, of course, depending on the scenario).

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hi,

 

as of now, i have yet to buy a stock pipe sling adapter for my m4 and am stuck to using a 2 point sling. i know i know... not very practical for CQB. in order to turn corners well, it usually involves switching hands when alternating left or right hand corners. i cant do this while wearing a 2 point. are there any special techniques or tips that can help me turn a left hand corner (i am left handed so this becomes hard) without exposing too much of my body while wearing the 2 point sling?

 

 

Don't use the 2 point. Just let it hang until you need to use it.

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Personally I carry 8 midcaps, plus one in the gun.

 

Most of my mates do the same, it is a nice number and since we all use ak's and russian vests, makes sense :)

 

My current local is a shopping village designer outlet which failed as it was in the middle of nowhere and had MAD priced shops.

 

Its called Freeport, in Livingston, which is right in the middle of Scotland, between Glasgow and Edinburgh.

Fast paced action games, with an emphasis on close quarters on room clearing.

Great site to play at, and if anyone is ever in the area, I recommend you try it :)

 

There are a few arnies members who play there. So come along and say Hi!

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Last week I had 6x14rd MEU mags and a Glock 26 at brit tac, so just under 100 loaded rounds.

Only went through 2-300 through the entire day.

 

Previous games at urban sites have ranged from about 500rds loaded in 85rd midcaps, to just a 450rd high cap, and even down to just 3x14rd MEU mags.

 

Also Brit tac airsoft in sheffield, if anyone is interested, is very good indeed :)

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Theres a freeport near me...maybe if I can get them to shut down... ;) Theres sod all in there these days, and its all factory seconds. Says a lot when Burger King pulls a franchise outlet because they're losing money...but I digress.

 

SWAT Urban on the 24th, I had an M3 shotgun, 17 shells (never used more than 5). I really refined my rapid reloads and scored a 1 shot - 3 kills :D Despite my size and relative unfitness, I think I made a good account of myself :D

 

I love my stubby armalites and use 85rd midcaps in them...but really, I can't see me using anything but shotguns for a long time to come.

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How many magazines and of what capacity do most of you CQB players run?

Currently running a KSC MP7 GBB, 3 x 40rnd mags, with a spare gas reservoir & enough bb's to reload the mags once over. 240rnds in total. Used semi only.

 

This is fine for most normal games against the average player with an aeg.

 

When encountering absolute mayhem hosefests, I switch to a G36C with the hero arms 1000rnd electro wind, & 3 x excel 1300rnd bottles to top it up. Nearly 5000 rnds, used in 'short, controlled', 3 -10 round bursts.

 

Somewhere in between is a P90 wtih 3Xhicaps, no spare ammo, 900rnds in total.

 

All examples are based on what I would need to, NOT run out of ammo, during the average 45 minute, re spawning game, involving upto 50 players a side.

 

Playing a pistol & shottie only, tonight: Marui Glock with 6 mags. Remote gas res & enough ammo to reload the mags. 300(ish) rnds in total. I doubt I'll use 100 rounds all night.

 

 

Greg.

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Kalash aks74u: 4 midcaps ;)

 

Altough when playing against other teams in serious games i try to get on hold of maybe 10 magazines. We all play with ak's so you can borrow eachothers st00f.

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All the indoor CQB sites I've played at have had a 600 round limit so I just carry that amount in hicaps as I don't like to wear a lot of kit indoors. For urban/CQB I'll usually use 8 mids.

Last week at Brit tac I was using 3 190 round hicaps for my M4 and two 200 round hicaps for my MP5.

 

Last week I had 6x14rd MEU mags and a Glock 26 at brit tac, so just under 100 loaded rounds.

Only went through 2-300 through the entire day.

 

Previous games at urban sites have ranged from about 500rds loaded in 85rd midcaps, to just a 450rd high cap, and even down to just 3x14rd MEU mags.

 

Also Brit tac airsoft in sheffield, if anyone is interested, is very good indeed :)

Were you the guy with a KSC MP7 on the 7th?

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Everyone who sees me once, knows me. At Brit-Tac I was using 20 shells (way overkill, didnt need them!) so I could do mid-shell rapid reloads.

 

I echo, its a great site and will only get better!

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That's me :)

 

Having problems with it unfortunately though :(

 

Who were you (I might remember)?

 

Also, Guzzi, I'm the guy you shot after jumping out of the overturned cupboard on the top floor.

Pretty ninja-moves there ;)

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Haha dont underestimate the power of the Guzzi side! :D As I said on the day, Id rather try something different and fail, than follow convention and succeed :D

 

Evansy is the annoyingly thin guy who was chatting to me quite a bit. Had a shotgun like mine. And he needs a shave :P

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That's me :)

 

Having problems with it unfortunately though :(

 

Who were you (I might remember)?

 

Also, Guzzi, I'm the guy you shot after jumping out of the overturned cupboard on the top floor.

Pretty ninja-moves there ;)

Yeah as Guzzi said I'm the skinny guy who was wearing jeans, black long sleeved t shirt and black body armour.

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Hehe, were you on the yellow team then evansy? (I remember Guzzi vividly, naturally).

Either of you going to the pistol + shotgun game on 20th? I'm thinking on it, got a game to go to the next day ruling out a sunday @ BT.

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