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Flying Lead - Peace Maker - Wild West Filmsim. Bookings open


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Filmsim Proudly presents...

 

FLYING LEAD ‘Peace Maker’

 

15-16 October – Norwich

 

£45 – booked on before 1st Oct £55 thereafter. This is a pre-book only Filmsim event.

 

Its 1902 and the Montana hills have become rife with Gold mania, settlers from all over the state have rushes to yet another gold rush. Our story takes us to the basin of Mt Lustrous and to the running streams of the Black Hawk forest. Here travellers have set up camps and the begging’s of a settlement is forming. John Paris holds the deeds and his brother James holds the badge, between them and Dirk Weltons, deed holder of the Red Deer saloon, the town has a back bone. Traders are flocking and there’s money to be made and gambled. Can you make your fortune here?

 

Welcome to camp of ‘Shingle Springs’

 

Hi all and welcome to the next instalment of Flying Lead. All weapons must be Airsoft spring or gas, NO AEG!!. See the appropriate weapon guide. We can provide free costume and a rifle for £20 for the event. We kick off Friday night with an in game social and finish no later than 2pm Sunday.

 

All camping and food should be done in game (an effort to look period), however for those that wish to use plastic tents and eat out of game, there will be an area set aside.

 

There will be a number of roles that need to be filled (we can provide props if you have non) as well as newcomers. Groups will naturally form during the game but like all Flying Lead games, it’s all about the money, Dollars pay for your whiskey and we don’t care how you get it.

See here for the booking thread http://gunmanforum.com/index.php?showtopic=6615

 

The basic rules and load outs for Flying Lead

 

All Dudes start with 1 bandage/ 2 hits, Its consider all first hits ‘Just winged ya’ and a bandage is enough. On the second hit the dude needs to be taken back to the ‘camp/HQ’ for a bead draw to see if they’re gonna die/KIA from their wounds. Any player can heal the first hit by tying the injured player’s bandage to their arm. For in game reasons some players may get more bandages to use before a bead draw is needed.

 

When shot the player calls out ‘I’M HIT’ and must fall to the ground calling for ‘HELP’. When shot the ‘PLAYER’ dude must not be targeted and cannot return fire until healed!! All wounded players have five minutes for a fellow dude to get to them before they bleed out and need a bead draw. CREW MAY STILL RETURN FIRE UNTIL DEAD!

 

Moving wounded dudes.

One man with two hands or two men with one hand each can drag a wounded dude to safety! (Docs have their own rule)

 

Load outs

 

1. Gunslinger

Can carry as many PISTOLS as they like.

Start with $100

 

2. Sharp Shooter – Cowboy/Rancher

Can use a Rifle and carry one pistol.

Starts with $100

 

3. Soldier - Serving

Can use a Rifle and carry a pistol.

Gets an extra bandage as their tough as nails.

Stars with $50

 

4. Lawman – Badge wearer/ Government officials.

Can carry a rifle and 2 pistols.

Can form a posse – whilst in a posse all members can ignore the first bead draw if it ain’t perty!

Starts with $50

 

5. Doc

Call ‘SANCTUARY’. If the Doc can get to a wounded soldier they can call ‘Sanctuary’, neither the Doc nor the wounded soldier being rescued can be targeted until the medic begins to heal the wound. (put a bandage on). Medics cannot open fire whilst applying a bandage!

Moving wounded – Medics only need one hand to move a wounded soldier to safety.

Doc can carry up to 6 red bandages on them in their medic bag; these bandages represent 1 healed wound. To heal a wound the medic takes off the white bandage of an injured Dude and hands it back to them, then replaces it with 1 of the red ones. Only a visit to the Sutlers Store can replenish bandages at the cost of $5.

Starts with $50 and 3 red bandages.

 

6. Miners

Can set charges and defuse bombs.

Can carry and use Dynamite

Starts with $50 - $100 dollars depending on the pull of a card, black is unlucky$50, red is lucky $100.

 

7.Injuns ‘Braves’

Can use bow and arrow

War Paint – When wearing war paint Injuns can ignore the first bead draw if it ain’t perty!

$15 worth of trade goods

 

8.Medicine man

Can only use a knife or tomahawk.

Life giver - by blowing smoke (needs a pipe) and chanting over a brave that has had a BAD bead draw, ignore the bead draw (this can only be done once per wound and takes 5 mins).

Starts with $20 worth of trade

 

All Injun chiefs will be played by crew.

 

9.Trader

Can use a shotgun

Starts with $100 - $150 worth of goods and $10 of cash

 

The load out restrictions doesn’t mean you can’t use other styles of weapon or carry more guns in the field but to do so needs permits, bought at the Bank. Example: Gunslinger wants to use a Rifle, he needs to get a rifle permit that costs $x.

 

Larp weapons must look period, will be checked for safety and MUST NOT target the head! When hit with a larp weapon it is the same as being hit with a bullet and the dude ‘spanged with a spade’ falls to the ground calling for help or will need help back to the camp.

 

How do you make Cash!!

All dudes start with some money and can use it for personnel gain or invest it with other dudes, for success and a win when a dude reaches $10,000 in wealth via cash or deeds they are made.

 

Cash is made through doing Jobs, working strikes, trade, deeds and of course gambling. All of these will be made available in the game for the taking. When you’re ready to cash up, the bank is always safe , CANNOT BE ROBBED!!! as it’s a game mechanic, but that don’t mean other banks are safe from the clutches of Law Breakers. Lawbreakers against the camp or settlement aren’t welcome in and must camp away from main hub, but that also doesn’t mean bad dudes or dudes with history from other places can’t come in. Just keep your nose clean when in the camp!!!

 

If you DIE in the game all your wealth is secured by the bank and you need to start again.

 

Upkeep.

All White men have upkeep to meet every event (cost of living) Which is only $25 but if they spend all their money and can pay it at the end of the event they will be run out of town. Injuns have no upkeep.

 

Real world stuff.

All pistols must be holstered and rifles put in a safe place outside of shooting times.

No heavy drinking during shooting time and anyone out of order or out of hand will go home and not be allowed back so be sensible guys ;(

All Airsoft guns must be unloaded or/or put away during the social in the evening. I for one will replace my Airsoft pistol with an unloaded blank fire pistol.

 

AMMO LIMITS

No limit on the amount of bbs you can carry in your leather pouch, but real steel loaded limits on the handguns and rifles.

 

Dynamite

1 stick of Dynamite will injure (cause 1 wound) anyone within 5m of it. Mk5s only and they need to look like Dynamite!

For blowing stuff up, a value will be allocated to how much Dynamite is needed, only a Miner can assess this.

 

Weapon Permits.

Pistol - $30

Rifle - $50

Shotgun - $50

Bow - $25

 

Trading

We promote trading so here is a list of stuff to start with.

Whisky - $2 a bottle

Hides - $3 per yard

Crates of food $5

Barrels of food $7

Sacks of Food $4

More can be added on the day. All must have a phys rep.

 

Players are encouraged to trade with each other or find crew to buy and sell from.

 

Strikes

Strike Deeds are purchased or rented from the deed holder and then must be worked. Its takes 4 dudes being within 20 metres or the strike (one of them needs to be a miner) for it to be worked. Every hour that it is worked, gold can be recovered and taken for exchange into cash at the Camp. The amount of gold will depend on the strike and remember, unless you have sorted out protection for yourself it can be a long and dangerous journey.

 

Gambling

All Gambling must be done with in-game money, be it cards, dice or casino.

 

Players working together.

Groups will naturally form from mates and like minded dudes, however everyone needs a slice and no one works for nothing. Posse’s can be made and broken but don’t make a habit of it of you’ll find no one will work with you.

 

 

Most importantly, have a bloody good time!!!

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