Jump to content

Zombie game 2nd Sept


Hellfire8

Recommended Posts

Anyone who happened to be worried they did not have a pistol/shotgun can rest assured that playing as a zombie is still fun. Especially if you've padded your chest well...

 

Plus, as I think we all agreed on saturday, it all seems to work well and if more people are there it is really going to be fun.

 

Full Auto REALLY is a disadvantage in these situations, because as zombies get too close, no matter how good you are at resident evil, you're gonna loose off your mag into thin air most of the time and still have "zombies" coming. Short, controlled bursts should be the phrase if AEG's with Mid/Lo/realcaps are allowed.

 

All in all, walking into someone's line of fire saying 'brains' is a lot more fun than you'd think. Plus, it's essentially CQB but not: you need to balance conserving your ammo with putting down things close and accurate as fast as possible.

Link to post
Share on other sites

OK so you feel a little daft when your a Zombie for the first time, but that soon changes and eventually you start to get into the game.

 

But when your all in the tree fort trying to find a (to) well hidden cylinder of anti-virus, there are zombies all around and your gun just goes "click", you soon get the idea!

 

Lot of fun, well worth it. Everyone should give it a go. Zombies in the night sounds goos - if the wife lets me out to play after dark. :D

Link to post
Share on other sites

Alterations added as I remember them from Saturday.

 

#4.

Zombies!

( Discussion Link )

 

----------------------------------------

 

 

Area:

Entire Site

 

 

----------------------------------------

Duration:

3 hours

 

 

----------------------------------------

 

 

Teams:

2

 

----------------------------------------

 

 

Overview:

 

A squad of human beings must retrieve four possible vaccines for the Lazarus Virus - A genetically engineered serum intended to bring American soldiers killed in the line of duty back to life so they can continue their campaign.

A sample of the virus itself must also be found, and all 5 items taken to a lab - So the vaccines can be tested, and the correct one found and released.

 

Each of the incorrect vaccines reacts in a different way with the virus itself - And not always in a good way.

The fact that a single test tube of Lazarus-V was damaged, and the contents infected an entire lab staff, including security, proves just how powerful the virus is.

 

 

----------------------------------------

 

 

Objectives:

 

Team A Objective:

Insertion at Spawn 1

 

Enter Lab Site A, and Retrieve Doctor Lamarr - the project co-ordinator. Achieving this objective will result in each member receivng a Vial of Serum 32.

 

Proceed from Lab Site A to Storage bunker to retreive Lazarus Stockpile.

 

Locate Helicopter Crash site and retrieve the four vaccine cases.

 

Take Vaccines and Stockpile to Lab Site B in which the Lazarus-V release cannister is stored.

 

Find the correct vaccine, and take it to the delivery platform with the Stockpile. Combine the two and release into atmosphere.

 

Don't get eaten.

 

Team B Objective:

Eat brains.

Infect humans.

 

----------------------------------------

 

 

Life Rules / Spawn Points:

 

Team A Life Rules / Spawn Points:

Team A begin at Spawn Point 1.

Team A use Medic Rules.

If shot, a player must call for a medic. Any member of their team may revive them with a 5-second tag.

Players may not revive the same team-mate twice in a row.

Each player carries a set number of medkits - With designated medics carrying a larger number than normal players.

 

If a player is waiting for a medic for more than five minutes, they are deemed to be dead.

 

If a member of Team B manages to tag a "Dead" player for 5 seconds, then they are mutated into a zombie one minute later.

 

If a member of Team B manages to tag a wounded player for 5 seconds, then they are mutated into a zombie five minutes later unless revived by another member of Team A.

 

If a member of Team B manages to tag a wounded player for 5 seconds, and they are subsequently revived, then they are mutated into a zombie after a time limit given to them at the start of the day ( 10 minutes X dice-roll ).

 

When mutating, players must let out as blood-curdling a scream as possible.

Mutation may be avoided by drinking Serum 32 - one dose prevents one mutation event, so if you are atacked again after drinking the serum you need to find another dose.

 

Serum 32 is readily identifible in game by the distinctive orange color and blue bottle top :wink:

 

If Players achieve the objective of relasing Dr Lamarr he will issue each player with one vial each.Additional vials may be found/airdropped during play.

 

Team B Life Rules / Spawn Points:

Team B - Zombies - begin shambling slowly around the site, concentrated initially in the woods around Spawn 1.

 

When shot once, a Zombie must flinch and stumble back a few paces.

If shot twice in one volley, a Zombie must flinch, stumble back a few paces, and pause for a few seconds as if stunned.

If shot three times in one volley, a Zombie is "knocked out" and is effectively dead for three minutes. After the three minutes are up, the Zombie must groan as it climbs back to its feet.

A Shotgun blast counts as 3-shots and 'insta-gibs' the zombie.

 

Extra variables may come into play during the game:

 

Strength: Zombies infected with Strength take double damage. However, they move at the same shambling pace. This is a permenent mutation and is never lost once activated.

 

Rage : Zombies infected with Rage may run as fast as they like - But must scream as they do so. Rage lasts for an amount of time given to the Zombie by the marshal who tells them that they are infected. Rage Stacks on top of strength.

Smart: A smart zombie may take a single weapon and begin firing. However, you're looking at chimpanzee levels of intelligence, so a smart zombie may hip shoot only, and cannot reload. Dry Firing is at the players discretion. If you Rage whilst Smart, once the Rage ends you are no longer Smart. It does, however, Stack with Strength.

 

 

----------------------------------------

 

 

If a Zombie manages to get within 2m of a player, that player is considered "frozen with fear" and may not shoot the zombie.

The Zombie then must "Eat" that player for three consecutive minutes. If this is achieved, the player is mutated into a zombie.

If not, the player is merely considered "Wounded".

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the use of session cookies.