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[H&K]Ravizzone

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About [H&K]Ravizzone

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  1. It is cheap, if you want neater looking stuff, than do more quality work. I guess for unholy fusions it is ok though.
  2. Stop using blur, it makes it hard to look at your images. Also you might want to mix up your style a bit.
  3. Does anyone have any pics of an m4 with the G&P KAC RAS II long version on it?
  4. It probably seems chunky because of the big handguard with the rail running along the top, and the 20 round mag and stuff. However the actual m4 model is pretty much an exact replica.
  5. Well the complexity in 3d modeling for games is rigging, animating, unwrapping, and texturing. While for CGI it is rendering, camera work, making high poly models, unwrapping, texturing, and animating.
  6. Thanks. Well you have to build them from scratch. I use a modeling program called 3ds max. Basically you take a box or a cylinder or whatever it may be, and tou cut it up into sections. These sections are known as polygons. Whenever the edges of these edges meet that point is called a vertex. What you do to model is take either the edge of a polygon, a vertex or a polygon itself and move it, scale it, or rotate it, to manipulate the object into the desired shape. That is a VERY simple explanation of what modeling is, but it gives you an idea of how it is done. Cad software is usually used for
  7. Here is a WIP (Work In Progress) of an M4. And a g36 WIP
  8. Can I get a side pic with the stock fully collapsed? This is almost exactly what I want my gun to look like.
  9. Alright, and yes it is very weird about the porportions. Almost exact.
  10. Are you saying interesting as in you think I copied your design, or interesting that it has similar specs to the p90.
  11. Really bad, way out of porportion. The thumbhole is too big, mag is too small, stock is too big. Come on, your other stuff has been awesome.
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