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The middle ground / not quite milsim


Skarclaw

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I hear a lot of "kid with a box mag on an M4" talk when this kind of discussion comes up, but I have literally never seen that at all.

 

I have attended sites where box mags and drums were restricted to support guns only (had to have a bipod and be of a certain size and bulk so you could have an OOTB G3-SG1 with a drum mag etc).

 

However I have found that some places you encounter it and others you don't. Saying that you can get AK mags that hold 600+ and M4s that hold 450+ so that is more than enough to bottleneck and game when you have two or three players with a 'medic' in a bunker with about five of them each. Removing hi-caps and making it semi if close would eleviate such play but they still have a player medicing them due to easy medic rules etc.

 

It takes a lot to make a good game and I have been to some sites that bother and others that don't. Some places try too hard and you end up with medicing taking too long or re-spawn being tedious so it almost encourages non-hit taking.

 

Though I have been to some that have it just right, lost of effort to make sure the game is smooth for just about everyone (or at least the majority).

 

'FireKnife'

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At the game yesterday, there was a guy with a boxmag on his M4 pistol. I've seen it a few times, but it certainly isn't common. I don't play at the same sites all the time either, I tend to get about a bit so I've had quite a bit of exposure to different site cultures.

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Yeah haven't seen an m4 w/ boxmag let alone mp5k etc. Not a fan of MED at all, even for snipers. bb ain't gonna kill ya and too hard to enforce. With ammo limits you wouldn't need it really - let people hose if they want. 

 

Try a game at PoW up here in the Central Belt.

 

They have a sub 20m semi limit and it works rather well and is enforced. However they have good marshalling and make sure all rules are kept to as best they can. Even when I did put a 3rd burst into someone as they ran into the 20m limit I did apologise and they didn't mind as it was a reaction and not intentional.

 

I must admit I am seeing less and less box mags but as said with some capacities you can get in hi-cap it is still possible to get people that abuse them. A hi-cap should be an easy way to get into using a gun without buying too many mags, not an excuse to spray it all over the place.

 

'FireKnife'

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Thanks all I'll be sure to check em all out. 

 

on the subject of "milsim" spec ops airsoft down in dorset were gonna put on a "hunter killer" 24h game - unfortunately lack of interest didn't make it feasible. The gist of it is - a massive area of woodland, with multiple small teams (average of 6 people iirc) competing for points, which are weighted to the size of the team (you could go it solo, should you choose) . Its not full on action all the time but its mostly ambushes, with milsim stuff like ammo limits, medic rule, prisoners, etc etc. Would anybody be interested in this? I guess it is more for those who regularly airsoft with the same mates/team/whatever. 

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Thanks all I'll be sure to check em all out. 

 

on the subject of "milsim" spec ops airsoft down in dorset were gonna put on a "hunter killer" 24h game - unfortunately lack of interest didn't make it feasible. The gist of it is - a massive area of woodland, with multiple small teams (average of 6 people iirc) competing for points, which are weighted to the size of the team (you could go it solo, should you choose) . Its not full on action all the time but its mostly ambushes, with milsim stuff like ammo limits, medic rule, prisoners, etc etc. Would anybody be interested in this? I guess it is more for those who regularly airsoft with the same mates/team/whatever.

 

This is literally what we were trying to do at Bentwater, Suffolk, with an overlying narrative of securing an old soviet chemical weapon stockpile.

And the answer was no, nobody is interested. They might say they are, but then they don't follow through with bookings, or pull out at the last minute etc.

Milsim is too niche, requires too much planning and prep for too little return. Outside of already established, highly specialised events it is sort of an exercise in futility.

 

Hence why we changed our event into a Sunday skirmish with a military flavour.

 

Darkchild

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This is literally what we were trying to do at Bentwater, Suffolk, with an overlying narrative of securing an old soviet chemical weapon stockpile.

And the answer was no, nobody is interested. They might say they are, but then they don't follow through with bookings, or pull out at the last minute etc.

Milsim is too niche, requires too much planning and prep for too little return. Outside of already established, highly specialised events it is sort of an exercise in futility.

Hence why we changed our event into a Sunday skirmish with a military flavour.

Darkchild

But you could introduce different elements from milsim/filmsim games to make things stand out from the regular skirmishes with ammo limits, medic rule, commander in chiefs to keep the objectives flowing according to how things pan out
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I would love something in the middle.

 

I've yet to find anything that does that well enough. I thought I might with Ai500, but they just end up as cluster *fruitcage*s in one corner of the site for two days.

 

Full on milsim doesn't do it for me, sometimes I think things like that are a Bit OTT. What, with teams running around training, doing Costa style weapon grips, SEAL shooting stances and £300 worth of pouches on a drop leg panel. I mean, get out more? To each their own I get guess.

 

Having said that, I've yet to try a number of milsims by different companies, so perhaps there are any that are more laid back. If anyone has anyone any recommendations?

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Yeah even I am not sure what tangent that went on there.

 

However I would like to see such ideas tried but also perhaps more just other events outside the typical skirmish and hardcore milsim. Events like police shootouts, themed events both fictional and real.

 

I suppose what I want is a bit more effort on behalf of some sites, a bit more 'punch' behind their games and not for it to just be by going 'Milsim'.

 

'FireKnife'

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For the many reasons stated above re: hicap heroes, poor scenarios etc. I've switched to Ww2 and filmsim. I'm doing my first open day for 5m soon because a bunch of my mates are going and the site is local, runs a rolling game all day and has semi only in the morning.

 

Other than that I can highly recommend Urban6 Airsoft. They do a great day at Swinnerton MOD site and their big games with vehicles, rolling stories etc. are great.

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As others have said, Gunman Airsoft "milsim" games sound just what you're after. Limited ammo, good tactics, sites that aren't completely rammed and the marshalling and general fun attitude is awesome, I haven't bee to a better skirmish organiser (no connection other than being a happy customer!)

 

Their approach to Milsim is as described, more informal, more focusing on the fun stuff and not just focused on running around blatting rounds, when we did their eversley game (amazing site! Wish it was closer!) it was awesome, don't think I actually had a contact until about 2.5 hours in! One of the best individual days of airsoft I have had. 

 

I have done the Urban Assault Milsims, it isn't as bad as their standard day games, but still not a patch on Gunman's (in my opinion). 

 

Ucap occasionally run special days, in 2013 they ran 2 escape and evasion days which were awesome, if they did more I would sign up immediately!

 

I have also done about 8 weekender events with Tier1 and Stirling Airsoft, it really isn't about the gear, it's about the mindset and I can understand why people wouldn't be interested in that, its a mental and physical challenge and that isn't everyones cup of tea. 

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There are a few companies popping up now doing what they call theme events rather than milsim.

 

Britac being one I have heard good things about

 

 

Ammo limits a command structure which is basically 1 team leader to brief you all and teams split into smaller groups so that everyone gets involved. Handing out loads of small objectives over the day which build on previous objective results.

 

Enough dead time to sleep and then game the next day.

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