Dist Posted July 5, 2006 Report Share Posted July 5, 2006 (edited) this is my first model, its nowhere near as detailed as most of yours, and is of a custom designed gun, not a real gun. also, only the grip is textured. the gun is poorly made too, as ive used boolean functions to remove the holes in the barrel, the cylinder that holds the bullets, and the metal that goes around the barrel. the boolean functions in blender arnt perfect, and cause glitches in the model, as well as sometimes add way more polygons then actuly needed. As for the grip looking a bit weird, i wanting the grip to be longer and straighter the normal revolvers to give it a unique look, it didnt turn out too bad, but im not great at designing things without a reference, and without having the weapon in real life, its hard to get the curves right. Edited July 5, 2006 by Dist Link to post Share on other sites
Cyber Soldier Posted July 6, 2006 Report Share Posted July 6, 2006 (edited) FAL after we put it into the game: What game is that? CS? I see a Bosniac T34 and a Croatian flag. Fantastic pics BTW. Edited July 6, 2006 by Cyber Soldier Link to post Share on other sites
[H&K]Ravizzone Posted July 6, 2006 Report Share Posted July 6, 2006 (edited) Here is a WIP (Work In Progress) of an M4. And a g36 WIP Edited July 6, 2006 by [H&K]Ravizzone Link to post Share on other sites
davedawg123 Posted July 6, 2006 Report Share Posted July 6, 2006 Those are pretty sweet Ravizzone. When you guys model these, do you all build these from scratch using 3D software or CAD software? The level of detail in some of these models are astonishing. Very impressive indeed. Link to post Share on other sites
[H&K]Ravizzone Posted July 6, 2006 Report Share Posted July 6, 2006 (edited) Those are pretty sweet Ravizzone. When you guys model these, do you all build these from scratch using 3D software or CAD software? The level of detail in some of these models are astonishing. Very impressive indeed. <{POST_SNAPBACK}> Thanks. Well you have to build them from scratch. I use a modeling program called 3ds max. Basically you take a box or a cylinder or whatever it may be, and tou cut it up into sections. These sections are known as polygons. Whenever the edges of these edges meet that point is called a vertex. What you do to model is take either the edge of a polygon, a vertex or a polygon itself and move it, scale it, or rotate it, to manipulate the object into the desired shape. That is a VERY simple explanation of what modeling is, but it gives you an idea of how it is done. Cad software is usually used for things that you are going to machine, not game stuff or CGI. Edited July 6, 2006 by [H&K]Ravizzone Link to post Share on other sites
davedawg123 Posted July 6, 2006 Report Share Posted July 6, 2006 Ah, I see. I have experience with 3D CAD for projects I've worked on and the process is quite tedious since every part has to be machineable and dimensionally accurate in order to be assembled properly and function in the real world. I'd imagine that 3D modeling software would be a little more forgiving since detailed engineering analysis isn't really necessary since the model is essentially just a skin. But it still looks like it would be fun to make one of these! Anyways, kudos for the hard work! Link to post Share on other sites
[H&K]Ravizzone Posted July 6, 2006 Report Share Posted July 6, 2006 Ah, I see. I have experience with 3D CAD for projects I've worked on and the process is quite tedious since every part has to be machineable and dimensionally accurate in order to be assembled properly and function in the real world. I'd imagine that 3D modeling software would be a little more forgiving since detailed engineering analysis isn't really necessary since the model is essentially just a skin. But it still looks like it would be fun to make one of these! Anyways, kudos for the hard work! <{POST_SNAPBACK}> Well the complexity in 3d modeling for games is rigging, animating, unwrapping, and texturing. While for CGI it is rendering, camera work, making high poly models, unwrapping, texturing, and animating. Link to post Share on other sites
davedawg123 Posted July 6, 2006 Report Share Posted July 6, 2006 (edited) Yeah, no doubt both CAD and modeling require quite a bit of work. The 3D CAD software I used also had a 3D renderer and animator built into it. Pretty damn cool and addicting stuff. I would play with the renderer and animator for hours, rendering my projects using different types of materials such as different kinds of metals/plastics/wood under different lighting and backgrounds, and create assembly/disassembly/motion videos of how they functioned for presentations of the projects. It's amazing what's possible with computers these days. Edited July 6, 2006 by davedawg123 Link to post Share on other sites
TerranCmdr Posted July 7, 2006 Report Share Posted July 7, 2006 Actually, you can import CAD models into 3ds max. They're made by the same company or something like that. Anyway, I usually use box modeling, which involves extruding and beveling faces. It's quite a bit easier. (and more fun too!) Nice M4 Ravvizone, it looks kinda chunky for some reason but I really like it. How many polys? Link to post Share on other sites
M0ldyM!LK Posted July 7, 2006 Report Share Posted July 7, 2006 (edited) Hey Terran, you're not one of the moddellers for PoE are you? Edited July 7, 2006 by M0ldyM!LK Link to post Share on other sites
Abelius Posted July 7, 2006 Report Share Posted July 7, 2006 I'd like to know why you dislike the PoE dev team? I have been following the mod for years and all of them are very nice chaps. Link to post Share on other sites
[H&K]Ravizzone Posted July 7, 2006 Report Share Posted July 7, 2006 Actually, you can import CAD models into 3ds max. They're made by the same company or something like that. Anyway, I usually use box modeling, which involves extruding and beveling faces. It's quite a bit easier. (and more fun too!) Nice M4 Ravvizone, it looks kinda chunky for some reason but I really like it. How many polys? <{POST_SNAPBACK}> It probably seems chunky because of the big handguard with the rail running along the top, and the 20 round mag and stuff. However the actual m4 model is pretty much an exact replica. Link to post Share on other sites
TerranCmdr Posted July 7, 2006 Report Share Posted July 7, 2006 Yes, I used to be on the PoE mod. I dislike certain members for: Pushing me too hard (it's a mod for Christ's sake) Not using the models I made for them Some other stuff I cant think of at the moment. Link to post Share on other sites
vince Posted August 16, 2006 Report Share Posted August 16, 2006 How come I didn't know about this thread sooner? All of the following was for The Armamenet Project, all the models are available free for download yadda yadda.. More up on the site in .max .obj and .3ds formats. Link to post Share on other sites
SOF Raziel Posted August 16, 2006 Report Share Posted August 16, 2006 Awesome... Link to post Share on other sites
TerranCmdr Posted August 16, 2006 Report Share Posted August 16, 2006 VERY impressive man.... Looks like you're puttin me out of business lol. I'm working on a Glock 19 btw, keep your eyes peeled. Link to post Share on other sites
TerranCmdr Posted September 24, 2006 Report Share Posted September 24, 2006 Just finished this stock, I'm pretty proud of it. Link to post Share on other sites
SOF Raziel Posted September 24, 2006 Report Share Posted September 24, 2006 Very nice Link to post Share on other sites
Jeza Posted September 25, 2006 Report Share Posted September 25, 2006 wow, some really great models in here Link to post Share on other sites
_maverick_ Posted September 25, 2006 Report Share Posted September 25, 2006 Wow very nice models guys! I recently got into modeling too. I'm working on a mac11 right now. I'll post when I get done with it. Link to post Share on other sites
scithe Posted September 25, 2006 Report Share Posted September 25, 2006 well, it's only on paper cause it's meant to be real steel but one day i hope to make it a reality. iv got everything done for this, but i'm not 100% finished with the blowback system, as im trying to create a new method of delayed blowback. Link to post Share on other sites
TerranCmdr Posted September 25, 2006 Report Share Posted September 25, 2006 Thank you vince for posting that site, it helped me a lot when I modeled this: Link to post Share on other sites
_maverick_ Posted September 26, 2006 Report Share Posted September 26, 2006 Is that a acog with a eotech slapped on it? Anyone want to make this gun? I thought it'd look cool as a high poly model. It's outside my ability to model it. IMO it's the most bad *albartroth* looking sniper rifle around. Link to post Share on other sites
Batou-san Posted September 26, 2006 Report Share Posted September 26, 2006 are you kidding about the eotech? certainly an Eotech is not that small compared to an acog It's a Docter/similar reflex sight, I guess. Link to post Share on other sites
TerranCmdr Posted September 26, 2006 Report Share Posted September 26, 2006 Yeah it's a Dr. not an EOTECH. Link to post Share on other sites
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