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I always loved going to the BC connecting bridge (I think) on the Plant chapter shortly after you start, where if you're quick enough you can see Pliskin running across the bridge in a box.

 

Shooting it was funny.

 

//edit: Nah, it's more likely to be the BC connecting bridge.

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I was playing that section earlier :D

 

Also Olga on the Radio:

 

Man: Alright, we'll intensify patrols. Anything else?

Olga: Actually, one more thing. You'll find it hard to believe though. I saw a man hiding under a cardboard box.

Man: Where?

Olga: On the connecting bridge to shell 2.

Man: Hmm...

Olga: So you believe me this time?

Man: I've seen someone use that box trick before. We'll lay a trap on the Shell 2 connecting bridge.

Olga: Over and out then.

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But seriously, in a CQB Urban setting...

 

Get about 100 to 120 BIG TV boxes, and just put them at random places everywhere. You can use them to hide in. And if someone kicks over/shoots one of them, and its empty, they're out.

 

Not a bad idea i think, now just how can I get my hands on so many boxes...?

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CD connecting bridge, actually. Right after the talk with Stillman.

Aah yeah, my bad. For some reason I originally thought it was the FA connecting bridge, when going from Strut A to Strut F. Then I realised that you meet Pliskin in Strut B, so I figured it was just after that encounter heh.

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But how would you simulate the limited vision the guards have?? But wouldnt it be a bit unfair, someone being solid snake against 7+ guards maybe? If this is gonna be a possible game then im definitly in! You could do Raiden and Snake maybe against 6 guards? and give them an objective like spray 3 "bombs" That could be pretty good

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The problem with airsoft replicating MGS is that the "guards" team know exactly what the "FOXHOUND" team are trying to do, because they'd have been there for the briefing.

 

Replicating MGS would only truly work (IMO) if you put a "guards" team on fixed patrol routes and just told them that you were expecting an attack but you didn't know from who or what.

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Or if say at the start of the day , you sign up and say what you want to be either Snake and/or Raiden or on the Gurlukovich solidiers team and then take either team to seperate safe zones either side of the game. And to keep it true to the game just tell the guards to do some guarding and tell them nothing about the bombs objectives etc and that snake and raiden have to meet up with say a marshall acting as stillman and get the sprays then to go and find the bombs.

 

And to make it a bit more fair, the guards could have a limited ammo supply say, 2 low caps and a sidearm with one magazine? Whereas snake and raiden could have a pistol with several mags and/or a rifle with 2/4 lowcaps depending whether the player has a pistol

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Actually it would work only if the guards were told to ignore anything (sounds included) behind them, to their sides, and anything more than 12 feet in front of them. To Anything just beyond 12 feet, the guards are supposed to say: "Huh, who was that" or "What was that just now". They are to attaracted to an obvious knock on the wall, and are to stop in the middle of the floor to "read" porno (no problems there).

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But seriously, in a CQB Urban setting...

 

Get about 100 to 120 BIG TV boxes, and just put them at random places everywhere.  You can use them to hide in.  And if someone kicks over/shoots one of them, and its empty, they're out.

 

Not a bad idea i think, now just how can I get my hands on so many boxes...?

 

Wow. That's almost as logical as the premise behind the Metal Gear games.

 

Almost.

 

It's a horrid idea.

 

If you want to have an MGS-esque game: Give the guards an area sufficiently large enough to guard that they cannot be everywhere at once. Make it difficult for the guards or the 'snake' to hole up in any one area. The snake gets a pistol and a rubber knife/bayonet. The guards get the usual weapons. The snake has to take a piece of paper with a set number of objectives on it and circle and time-date which one he is going for, so that the guards do not know what the snake's objective is. (The snake should carry this piece of paper on him and reveal his objective as soon as the game is over. Either when he is killed or completes the objective and then escapes. If there are marshals, then they should be privy, if not the creators, of the objectives for the snakes.)

 

The objectives could be, but should not nessesarily be limited to:

-Planting one (or more) bomb(s) (there should be appropriate props to stand in as the bombs)

-Assassinating a critical personality (the guard team should have a distinctive looking 'leader' who should be armed only with a pistol, an ocelot, if you will)

-Wiping out the guard team

-Photo-recon of technology or positions

 

The snake and ocelot can both take three or more hits (anywhere) and each guard can take two (to the chest and extremities) or one (to the head). Knife kills against any player, whether they're a guard, snake, or ocelot, are instant kills. Invincible, unarmed medics might be considered as an addition, who may revive guards (but not snakes or ocelots) an infinite number of times. Rules should be further created to govern the use of medics.

 

Guards should always greatly out-number the snakes and there should never be more ocelots than snakes. The only time there should be as many ocelots as snakes is when there is only one snake.

 

The snakes and guards should be fairly uniform in appearance (with small allowances for personal taste, items, weapons, and budget), while the ocelots should be unique in appearance from both the guards and each other, but they should also carry enough of the themes of the guards (coloration, cut, camouflage pattern, &c.) to be easily recognizable as being a part of the guard-force.

 

If there is more than one snake and one of them is 'captured' (killed and taken to a certain area), after a set amount of time, the snake must give up his sheet of paper stating his objective (or a nearby marshal should inform the guards and ocelots of what the snake's objective is).

 

The rules should be enforced based on their spirit, not on their letter (meaning that some rules should be ignored at times and others should be invented mid-game). All players should seek to abide by the spirit of the rules.

 

EDIT: To summarize the list of players:

 

-Snakes: Operatives armed with a pistol and rubber knife/bayonet tasked with achieving one (or more) objective(s) and then escaping. Tougher than guards. Should look uber-sneaky with very low-profile, low-drag, and very high-speed load-outs. Cannot be revived, even with Medics or under Medic Rules. Should operate either as Lone Wolves or as a team (but not both). They stamd alone together.

 

-Ocelots: Operatives armed with a pistol tasked with defeating the Snakes. As tough as Snakes. Should look somewhat outlandish, but still be recognizable as part of the force tasked with thwarting the Snakes. Cannot be revived, even with Medics or Medic Rules. Should be the leaders of the Guards, as Lone Wolves, or some as both. They are on the same team as the Guards.

 

-Guards: Operatives with a normal load-out (riflemen, grenadier, sniper, support, &c.) tasked with defeating the Snakes. The weakest of the bunch, but can be revived an unlimited number of times if the game is played with Medics or Medic Rules. Should operate as a normal team either with the Ocelots in command or with their own command structure (in the case that the Ocelots decide to play as Lone Wolves). They are on the same team as the Ocelots.

 

There could, of course, be two teams of Ocelots/Guards or two teams of Snakes (operating unaware of the other's existence) or the Guards and Ocelots could be in their own teams by themselves.

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Ronan keeting plays airsoft i didnt know that wow how come where ?

 

About the boxes you can hide in them but they need to be big i mean big,

When i went to see Hideo i brought a box and unfolded it and sat in it i was 6th in the Que i would have been first but noo my mate had to go subway so that he wouldnt get hungry later on i mean i got there at 7am he arrived 7.34 PM so he was kinda right, any way security told me to get rid off it he didnt get the joke, the other fans did because the lined up behiend me and i jumped out at them ! it was so Funny

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Whats that ?

 

Okay, you're obviously not going to get it on your own so I'll explain it instead of this thread becoming spammed up about the issue.

 

Ronan Keeting does not play airsoft. Marlowe, the moderator on these forums, is laughed at regularly on IRC for looking similar to Ronan Keeting. The picture I posted, showed the shirt which FW200 was talking about, but it was infact Marlowe that was wearing it. He was also wasted.

 

FW200 is a regular on IRC and would of understood the joke, and the image was kind of relevant as it showed the t-shirt in question.

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