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best room clearing weapon?


blanksight

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You're all wrong. It's my custom Mini AUG. Here's why:

 

Pros:

 

> Custom Magazine made of pens, feeds every time. Quick to change, and you can replace them for a few Pence if they break.

> High ROF due to use of a 12V mini battery, on par with many proper AEGs

> Uprated main spring means shots *Will* reach across the room

> Enouch 20mm Rails to bolt on any accesory you wish, and have it stable.

> It's tiny, a little longer than the MP5K with the (Non-working) Silencer attatched, a couple of inches longer than my hand without it.

> Extremely pointable due to the tiny size and Bulpup nature

> Increased Swingability due to loads of weights in the 'stock', brings it up from 0.0001 grams to around half a kilo :D

> If you run out of ammo/Battery dies/gun get shot to bits/otherwise stops working, you can throw it at someone and it's no big loss :)

> I took off that stupid saftey catch and annoying fake magazine, so it's not stupidly hard to Hold & Shoot

> As its an AUG, you get a (small) vertical grip, which can be folded out of the way if nescersary

 

Cons:

 

> If it gets hit by a propper AEG, it could break it. NEver skirmished with it, so I've no real idea.

> You could get laughed at.

> Due to gears being made from recycled condoms, gun could rip its internals to bits with prolonged use.

 

10 pros to 3 cons; figure it out for yourselves :D :D :D

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Defiantly a Gas attack.  :D

 

We have a big old hefty dude on our team named Gordon.  We just load him full of Beans, Bratwurst, and beer.  and have him enter the room backwards. :flamed: 

 

  The flaw in our plan is of course, that we our selves cannot enter the room to back up our one man entry team , who has  to secure the room alone until it airs out a bit.  :blink:

 

OFFTOPIC: AVATAR STEALER!!

 

now ontopic: a couple of grenades should do the trick :)

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CLOSE QUARTERS BATTLE FIREARMS

 

Like anything else in life, to be successful in a Close Quarters Battle (hereinafter, CQB) an operator needs to have the right tools for the job. There are three main types of weapons used in CQB:

 

1) Breaching Shotgun (aka Master Key): usually a shotgun with a short barrel and the stock replaced by a pistol grip used to gain entry when an explosive breach would be too dangerous and entry tools would take too long. A fine example of a breaching shotgun in airsoft would be the Tokyo Marui M-3 shorty, which while not able to actually breach a solid door it does complete the look of a CQB operative when attached to the back of an assault vest or shoulder rig.

 

2) Primary Assault Firearm: Body armor has become more common on today's modern urban battle field and as a result you will need a primary weapon capable of penetrating that armor. I would recommend a rifle such as the FN P-90 as it was specifically invented to provide personal protection against enemies wearing body armor by way of its 5.7 x 28 mm. round that slices through up too seven layers of kevlar. The FN P-90 has a high rate of fire, which is also of primary concern when selecting a CQB firearm. A real steel FN P-90 can fire up too 900 rounds per minutes. Finally, and most importantly, the FN P-90 is highly manuverable at a length of only 504 mm. I would select the Tokyo Marui P-90 TR as it has a silencer and an open rail for attachment of an EO-Tech Holographic Sight. The silencer would allow for an operator to maintain stealth and hear commands from other team mates. The EO-Tech holographic sight is a superior sight for speed and accuracy.

 

3) Handgun: Primary Assault Firearms can suffer from failure to feed, failure to fire, or failure to eject problems and become "jammed". A breaching shotgun will most likely be loaded with special breach rounds and an operator's only life line will be his pistol. I would select a pistol based that has a rail and is capable of taking a tactical light and/or laser sight for speed in accuracy. If you really want to o look sharp get a tactical thigh holster with a lanyard attached to the pistol.

 

In closing, there are many weapons that can get the job done it is all a tool box operation...right tools for the job. If you are going for a strictly CQB weapons loadout the above is great, but if you're looking at a jack of all traits weapon you may want to look at other firearms keeping in mind: 1) length, 2) caliber, and 3) rate of fire.

 

Safe Shooting

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Maruzen M1100 with 10 .12bbs in each shell. It's semi auto, so, three trigger pulls puts 30 rounds out. They spread, too. Only problem is: the 1100 is HUGE! Maybe lop the barrel off, ya know? Make is smaller, bust, still. It does in 1 shot what an AEG does in 10-20, spread wise.

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To clear a room you need:

 

Four flashbangs sent in together

Anything with a Moscart

a CAW

Minigun

Pistols

High ROF

 

You must have at least three of those to successfully clear a room. However the best weapons of all are suprise and aggression. Gte the guys on the hop and you can clear a room with a pistol, be aggressive enough and you can do it even when outnumbered.

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